The job of a goddess is tricky. Gather elements from the void to fashion worlds full of air and water, supporting life. Create as many as you can. Find all life a home to move onto the next plane of existence.
Very interesting concept (4 stars for innovation), as a logical puzzle it's not bad. Currently it's not that interesting to play more, but it's a concept which could be (maybe) expanded into something good.
Steep learning curve (although I think this could be easily fixed with a tutorial of some sort). Nice idea and concept, and there's a lot of room to expand upon! Good job :)
Really cool puzzle idea - easy to get the hang of, but there's some depth there... didn't realise you could include the fire squares until a few levels in. Adding more elements later would add some real complexity to the game.
Would have loved some graphical feedback to go with the cool piano chords, but there's only so much you can do in 48 hours. :)
Interesting. I few control descriptions would be much appreciated for other players. I really wanted to be able to unselect specific blocks rather than have to reselect the entire thing.
Good concept, but with a not so good result, in my opinion. It took me some time to figure out how to play, which could be fixed with some graphics and a tutorial (different from the small text you've written). There is very little feedback: does the game have an end, are the levels really increasingly difficult or they're just randomly generated? etc Apart from the initial problem of understanding how to play, I found it difficult to loose (if it's not impossible at all). Finally your sound didn't work for me, I had to play the nosound version. But I believe it's good from what I see in the other comments..
Perhaps some more player hand-holding might be a good idea?