
Michael is Myopic
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Carmichael's guide to sensible eating:
1. Ensure food will fit in mouth.
1a. Ensure mouth does not obstruct food.
2. In case of bodily expansion, ensure there is sufficient room for expanded body.
3. Prolonged durations without eating may result in death.
4. Food that has been eaten once may not be eaten again.
How to play:
WASD / arrows move.
P pauses.
Eat:
Move over green box to eat a bite off them.
You can only bite into sides that will fit inside the black box.
Eating fills the black box's lower/yellow bar.
When that bar is full, the black box will expand.
Death:
If body expands into adjacent green rect, you pop.
If top/red bar empties, you starve.
Notes:
Evidently I built before saving a last-minute change I'd made to the "last" level, which fixes the borders to make the level passable.
Unsure how this relates to the LD rules, I've left the "fixed" webplayer version at:
http://www.selenoscope.com//LudumDare/LD23/oops
Made in Unity in C#, without any Unity extensions or my own previous code.
Sound effects made with CFXR.
Menu graphics (such as they are) made with Adobe Illustrator.
Code written in Unity's included MonoDevelop as well as Sublime Text 2, despite their tendency to stab each other.
The source link just includes the Scripts (i.e. my code). For what it's worth, I've also zipped up the Unity project at: http://www.selenoscope.com//LudumDare/LD23/LD23_Myop_Unity.zip
1. Ensure food will fit in mouth.
1a. Ensure mouth does not obstruct food.
2. In case of bodily expansion, ensure there is sufficient room for expanded body.
3. Prolonged durations without eating may result in death.
4. Food that has been eaten once may not be eaten again.
How to play:
WASD / arrows move.
P pauses.
Eat:
Move over green box to eat a bite off them.
You can only bite into sides that will fit inside the black box.
Eating fills the black box's lower/yellow bar.
When that bar is full, the black box will expand.
Death:
If body expands into adjacent green rect, you pop.
If top/red bar empties, you starve.
Notes:
Evidently I built before saving a last-minute change I'd made to the "last" level, which fixes the borders to make the level passable.
Unsure how this relates to the LD rules, I've left the "fixed" webplayer version at:
http://www.selenoscope.com//LudumDare/LD23/oops
Made in Unity in C#, without any Unity extensions or my own previous code.
Sound effects made with CFXR.
Menu graphics (such as they are) made with Adobe Illustrator.
Code written in Unity's included MonoDevelop as well as Sublime Text 2, despite their tendency to stab each other.
The source link just includes the Scripts (i.e. my code). For what it's worth, I've also zipped up the Unity project at: http://www.selenoscope.com//LudumDare/LD23/LD23_Myop_Unity.zip