I didn't have any unusual problems figuring it out (unusual for a puzzle game, I mean). I was never really stuck. But this visual/spatial thinking is kind of up my alley. Either way, very clever mechanic & implementation.
Very good game. Nice idea using mirrors. Some of the puzzles were quite difficult and i really missed some music, it's sad to play in silence hehehe. It may also use a bit of intro.
[This account is used by several team members] Great game! Solid controls in my opinion! I really liked the graphical style and the gameplay mechanics. I played through the whole game and it did have some pretty tricky spots. Too bad it didn't have any sound, I think it would have completed the game and helped a lot with the mood and setting. One thing that put me off was the "curse" words on the first level where you use mirrors. Not that I don't curse haha, but I just thought that with the player being a gentleman with a top hat set in a whimsical world it just didn't add anything to the feel of the game, and perhaps it worked a bit against it. Other than that it's a solid game with interesting and challenging gameplay!
Wow. Brilliant mechanic but absurdly hard. I have no idea why it's so hard. It's just like my mind doesn't work that way.
P
PIXEL^327 Apr 2012, 07:18
Nice. Love the mechanic. Simple yet hard enough to get the player stumped occasionally. I had fun playing it and hope that "To be continued" means future releases.
I couldn't figure out the level with the two blue blocks, but aside from that this game is AWESOME. Great concept, gorgeous art. Fantastic.
I got really frustrated with the jump physics though (especially not being able to jump when pressed up against a wall). A little more polish though and this would be killer :)
Amazing mechanic. Only issues I had were some problems jumping right at the edge of a block (felt like if I wasn't COMPLETELY on the block it wouldn't jump?). Challenge level felt right to me, but I made a puzzle-platformer too, so maybe it's on the harder side. Wish you could remove mirrors without touching them, but I realise that'd break most of the level designs.
GREAT job foreshadowing the last puzzle, by the way. Don't want to spoil it for everyone else, but it was clearly a decision, and worked.
Ah, a tricky one! The mirror feature is pretty cool however, makes for some interesting puzzels. Loved the bit where he said 'please dont press D', shortly after Id already pressed it and worked out it was for debugging the character death or something XD
The idea es great, the art is very cool (although I'd like the character have more animations). Made me wonder how it will feel with sound. Maybe a visual aid or tutorial on how you can combine or match the mirrors would be great, because there was a point in which I was just randomly jumping and trying luck. But just as it is I can totally see it in the future as an AppStore game or something like that. Overall looks really taken care of, the color palette is really attractive and sets a really nice mood. And the character is simply adorable. Hope to see more of this!
Nice presentation and polish, pretty graphics. Very interesting mechanic!
The first time I played the last level I got stuck and accidentally completed it without understanding it first. Maybe you could help the player to get the insight of how to solve it easier somehow. The concept used there was just demonstrated once before early in the game.
There was a few glitches where the mirror would become unsynced or the "mirror of a mirror" would not disappear when I removed the first mirror (this was in the last level).
Comments43
Great game! Solid controls in my opinion! I really liked the graphical style and the gameplay mechanics. I played through the whole game and it did have some pretty tricky spots. Too bad it didn't have any sound, I think it would have completed the game and helped a lot with the mood and setting. One thing that put me off was the "curse" words on the first level where you use mirrors. Not that I don't curse haha, but I just thought that with the player being a gentleman with a top hat set in a whimsical world it just didn't add anything to the feel of the game, and perhaps it worked a bit against it. Other than that it's a solid game with interesting and challenging gameplay!
>Jiddo
I wrote these monologues in an hour before the deadline, so they express my mood :)
-AlucardX60
I really love the creative and innovative mechanic as well as the quirky and witty instructions! Top notch work!
Awesome idea and visual style!
I got really frustrated with the jump physics though (especially not being able to jump when pressed up against a wall). A little more polish though and this would be killer :)
Challenge level felt right to me, but I made a puzzle-platformer too, so maybe it's on the harder side.
Wish you could remove mirrors without touching them, but I realise that'd break most of the level designs.
GREAT job foreshadowing the last puzzle, by the way. Don't want to spoil it for everyone else, but it was clearly a decision, and worked.
lol
The first time I played the last level I got stuck and accidentally completed it without understanding it first. Maybe you could help the player to get the insight of how to solve it easier somehow. The concept used there was just demonstrated once before early in the game.
There was a few glitches where the mirror would become unsynced or the "mirror of a mirror" would not disappear when I removed the first mirror (this was in the last level).
But those are just nitpicks, great job!
I finished the game but the truth is I mostly did it by trial error rather than thinking :P
Next step: adding sounds and music.
Good job :)
You have to continue with this!