Apologies to anyone having troubles with sound...I think I screwed something up with the .wav loading in the build. I'll try to get that back online ASAP.
The game is fun/challenging. My first time playing right after the tutorial broke. I only had some of the pieces I need (missed the glowing piece) but reopening the game fixed it.
Holy crap. That first puzzle was hard. I had no idea you could rotate an entire collection once you've picked it up (for some reason I thought you could only rotate individual grid cells.) After that, I breezed through to Overtime 8 before I got stuck. Fun game. Nice music.
Really neat! Definitely some challenges puzzles, but the music fit the visuals, the premise was solid, and the mechanics all worked well. This could easily become an iOS or android app without much more work. Well done!
This is pretty awesome. I like the pacing, and it's a rewarding game. It feels really cool when you get a challenge. Your execution is good, animation and stuff is tight. It kinda got too hard for me around Overtime #7, and I lost motivation without dialogue. Cool game though!
Really nice, fun little mechanic and I get the feeling I'm finding one of several solutions for most of the puzzles, which is something I like. Got up to overtime 11, some indicator of how far I'd gotten through them would be nice, as would some way to save.
Hey m4c0 (and other Mac users) - I forgot to include this in the description and in the game tutorial, but Spacebar works instead of right-click to rotate pieces. Sorry about the gimpy mouse. ;)
@siasa: Yeah, you're not the first to have lib path issues. My apologies...I've been (incorrectly it seems) assuming most people won't have specified a library.path.
Huh, crazy! No, I've never seen "Net" before...I had the feeling the idea was just simple enough someone had probably done something similar before, but I've never come across that type of game. Thanks for the link!
Very good work. Fits the theme very well and has an interesting mood. The game mechanic is great for a puzzle game. The only negative is the shadowy spot to select pieces which kinda obscures them.
J
Jiggawatt28 Apr 2012, 15:42
A solid game, 4 stars for everything (except humor, which I don't think you were going for). I got stuck because I didn't realize what really makes up a "part" and what you can rotate. You did something new with a formula I've seen before. Luckily the content doesn't run out right when you've got the hang of it.
The setting is memorable and reflected everywhere in the presentation. It's just that the graphics are a shade too dark on my screen. The narrator talk is kind of interesting, not the sort of lolrandom filler usually found in LD games.
Amazing job. I'm surprised you were able to get this done in 48 hours. It's quite complex!
My only suggestion is getting rid of the bot altogether. It's nice that there's a character and we're not just a cursor on screen, but I don't think it adds much. Just embrace your game's puzzlefulness to the extreme!
Pretty fun! It's nice as it is, but there's a lot you could do to make it more polished. A title screen, perhaps...Also, maybe a level select where you see different types of puzzles to work on, instead of just having them all thrown together one after the other.
Couple of notes: I thought the overtime problems (at least, 1-5) were too easy. I'd really love to see this fleshed out with a bit of extra goodies and made into a complete game! (I'd buy it!)
Comments34
My first time playing right after the tutorial broke. I only had some of the pieces I need (missed the glowing piece) but reopening the game fixed it.
Really fun game, though ;)
java -Djava.library.path=./ -jar Nanofactory.jar
Becomes real difficult after few levels
I love this kind of puzzle.
Were you by any chance inspired by Simon Tatham's "Net" game?
http://www.chiark.greenend.org.uk/~sgtatham/puzzles/java/net.html
It's easily one of my favorite speed-puzzles. You should add a time-attack mode to this game. I'd be totally addicted.
Oh and just to echo a minor complaint: the graphics are great, but too dark to see properly without adjusting my monitor.
The only negative is the shadowy spot to select pieces which kinda obscures them.
The setting is memorable and reflected everywhere in the presentation. It's just that the graphics are a shade too dark on my screen. The narrator talk is kind of interesting, not the sort of lolrandom filler usually found in LD games.
My only suggestion is getting rid of the bot altogether. It's nice that there's a character and we're not just a cursor on screen, but I don't think it adds much. Just embrace your game's puzzlefulness to the extreme!
Couple of notes: I thought the overtime problems (at least, 1-5) were too easy. I'd really love to see this fleshed out with a bit of extra goodies and made into a complete game! (I'd buy it!)