NANOFAULT

Overall★★★★★★★★★★2.62
Fun★★★★★★★★★★2.38
Innovation★★★★★★★★★★2.31
Theme★★★★★★★★★★2.46
Graphics★★★★★★★★★★3.31
Audio★★★★★★★★★★2.25
Mood★★★★★★★★★★2.22
Coolness★★★★★★★★★★17%
NANOFAULT: Destroy the corrupted disassemblers before they destroy you. PURGE THE SYSTEM!

Red, Green, and Blue Dissasemblers are each weak to one type of ammo (Green->Red->Blue->Green)

Switch ammo with the scroll wheel or ‘Q’ and ‘E’ keys. Have fun!

It’s rather hard! NO DISASSEMBLE!

Comments10

Matt Rudder
Matt Rudder24 Apr 2012, 22:10
I like the concept. It might be good to make it more obvious which color ammo is selected. Also, I couldn't tell much difference in damage between the types. Definitely chaotic.
kato9
kato924 Apr 2012, 22:14
Decent concept and pretty good environmental graphics but WAY too hard. I think this would actually be a decent game if it started off easy and gradually got harder as you played, but right now it's just ridiculous.
AlwaysGeeky
AlwaysGeeky26 Apr 2012, 16:48
I found it a bit confusing at times, but still fun... Nice colour palette too :)
gregdevice28 Apr 2012, 06:12
Cool idea, I only lasted about 10 seconds each game.
gritfish
gritfish29 Apr 2012, 01:42
Really hard to last longer than a few seconds - the pace of the game kind of makes the rock-paper-scissors aspect of the ammo too hard to think about. A cursor colour change would be a good way of showing what your current ammo is. Great sound and visuals.
zzForrest29 Apr 2012, 14:07
Too little strategy was involved. I ended up sitting in the corner spasticly shooting everywhere. I died in seconds. A little bit of an easy start would have been nice.
Oye Beto
Oye Beto29 Apr 2012, 19:58
- Music is great, this game has one of the best songs I've heard here so far. Too bad laser sounds overlaps/mutes music when you shoot.

- I like the neon colors on a dark background. The space ship, walls and floor of the level look really good.

- I think it needs a change on the enemies speed or spawn rate.. something that makes it easier. You could also turn on a light on each gate, announcing the color of the next enemy rush coming from there.

- I suggest making each enemy color weak to his own color. It's more intuitive.

Good job! it just needs to be polished.
derosa29 Apr 2012, 23:17
Well done, but very hard and a little confusing!
JellyFame13 May 2012, 17:40
Hyper packed with action. I like it.
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