
Ludum Dare #23compo
Nanotech
Comments10

bigbadwofl24 Apr 2012, 05:46
Congratulations on finishing LD23!
MyFrosch24 Apr 2012, 16:11
i lost my nanos between the levels :(. But nice idea :)

Cyboot24 Apr 2012, 17:04
I liked the idea of the nanobots.
Puzzles are easy, but not bad.
Played it through in less 10 min, so a maybe too little levels and no "Winning screen" in the end.
But overall not bad :)
Puzzles are easy, but not bad.
Played it through in less 10 min, so a maybe too little levels and no "Winning screen" in the end.
But overall not bad :)
racarate24 Apr 2012, 18:01
I love the concept, very "A Boy and His Blob". Man, it looks pretty gnarly though. The mix between hand-drawn sprites and items and gradient-style tiles is particularly jarring. Also, it's too bad there wasn't any music or even Metroid-style ambient sounds. I want to come back and play, but I kept getting stuck at the second screen.
Tactile-wise, the feel of jumping was really off. Also, I was left to guess as to where the boxes would spawn. Maybe you can visualize an translucent box on keydown and then on keyup actually place it. That would give a bit more control over the seemingly non-deterministic box placement physics. Overall, I liked it. I like the word "nanocanisters". "Nanocanisters"
Tactile-wise, the feel of jumping was really off. Also, I was left to guess as to where the boxes would spawn. Maybe you can visualize an translucent box on keydown and then on keyup actually place it. That would give a bit more control over the seemingly non-deterministic box placement physics. Overall, I liked it. I like the word "nanocanisters". "Nanocanisters"
graytest25 Apr 2012, 15:37
Great idea. It needs a lot of polish (controls, collision), but the puzzles are fun and the idea has a lot of potential.

sudorossy25 Apr 2012, 21:28
Graphics were lacking a little bit, but they got the job done, and I know you're on a time limit for these things! I really like the gameplay idea though.
scgrn27 Apr 2012, 01:38
Great concept! Needs some polish and the collision detection felt a little off, but the idea has tons of potential.

SFX27 Apr 2012, 23:29
I thought for a second that the game crashed when I beat it. Don't auto-close the game like that.
Muhiz28 Apr 2012, 01:47
Always love for good puzzles. Text screens should stay longer though.

I don't like puzzle games, but I liked this. :-) Multiple ways to do a puzzle, interesting resources and options, and the constant wonder what would happen next. Only complaint is I found the text boxes a little too easy to click through.