Ludum Dare #23compo
Naos
IT WOULD BE COOL IF YOU TOOK PICTURES OF THE DRAWINGS YOU GET AND POST EM!
Made by Seagaia ( you should follow me on twitter - @seagaia2 ) - sean hogan.
if you want to read about the dev and other dev, go here: seagaia.wordpress.com
I called this game Naos for no real reason, but I like the sound of the word.
I'm not sure what kind of game it is, really - I just decided to make whatever. It really does relate to the theme of "Tiny World" in a way, but don't worry about it too much. Just enjoy the few minutes you have with Naos!
You're a guy, in the woods, and you walk into a canvas and stuff and paint and yeah okay
Tools:
Flixel
FlashDevelop
REAPER + sfz + some sega genesis soundfont + bitcrusher
GIMP
FUCK YEAH LUDUM DARE 23!
Made by Seagaia ( you should follow me on twitter - @seagaia2 ) - sean hogan.
if you want to read about the dev and other dev, go here: seagaia.wordpress.com
I called this game Naos for no real reason, but I like the sound of the word.
I'm not sure what kind of game it is, really - I just decided to make whatever. It really does relate to the theme of "Tiny World" in a way, but don't worry about it too much. Just enjoy the few minutes you have with Naos!
You're a guy, in the woods, and you walk into a canvas and stuff and paint and yeah okay
Tools:
Flixel
FlashDevelop
REAPER + sfz + some sega genesis soundfont + bitcrusher
GIMP
FUCK YEAH LUDUM DARE 23!
Genres: adventure







Comments31
Too many dialogues that told me to press X. Constantly giving game instructions kind of break the immersion.
Overall a nice entry. Liked it.
Apologies for those whose eyes are hurt by the blur (I liked the effect...but it was overdone a bit). Glad the music seemed to work with the mood :)
I understand with the breaking of the immersion in dialogue...i am a little scared in the game jam with not getting the directions across clearly o_O. In general, I like to avoid text :) so when I implement this sort of atmosphere in a later game, no text! Just...scary stuff I guess. ambiance is the best
I look forward to more games from you in the future! You're helping advance the Art. +1
AWESOME! I'd love to see more things like this, and expanded upon. Video games inspired by David Lynch, haha.
Good job, again, really impressive experience made in 48 hours!
I found the "I should press x to..." to be kind of distracting, because it's in the protagonists voice. Why not introduce a narrator or just have hover-overs, that can be accepted without breaking the fourth wall. But maybe that's what you wanted? Hmn...
Anyhow, interesting game! I like the story and overall feel a great deal.