
Nibbles
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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This is my first LD entry.
The game is probably not very unique like it is. But, a lot of the code is setup for my primary idea... which I think is mostly unique.
The idea that I wanted to do is that as you kill enemies you level up and gain more bits. You store programs in your memory bank. Some take up a single bit and others more. You have four to start with. I was hopefully going to make these programs item drops from the mobs. In fact the mobs are setup very similarly and have a random set of programs that fit into their memory (which has the same size as yours if you're at the same level).
I didn't get to do everything I wanted. Here's the short list:
1) enemies need to attack back
2) inventory to hold dropped algorithms
3) the ability to reflash your memory...
The code is fairly close to having everything work together, and I'll probably finish it in the near future.
Here is the list of the current programs (many of which are implemented, but you can't change which ones you use).
Aesthetic Programs:
ChangeShape
ChangeColor (Note: the random colors of mobs! They look particularly good for no good reason.)
Stat Programs:
SpeedBoost
SightBoost
ArmorBoost
AttackBoost
HealthBoost
AttackRangeBoost
Specialized Programs
DetectSight
ElementalAttack
RangedAttack (Note: I imagine that as this grew that I'd have to live with the fact that all attacks are ranged and remove this is a special.)
PoisonAttack
SplashAttack
If I end up doing more work I'll add an extra link in the description as to not mix it up with the entry itself.
The game is probably not very unique like it is. But, a lot of the code is setup for my primary idea... which I think is mostly unique.
The idea that I wanted to do is that as you kill enemies you level up and gain more bits. You store programs in your memory bank. Some take up a single bit and others more. You have four to start with. I was hopefully going to make these programs item drops from the mobs. In fact the mobs are setup very similarly and have a random set of programs that fit into their memory (which has the same size as yours if you're at the same level).
I didn't get to do everything I wanted. Here's the short list:
1) enemies need to attack back
2) inventory to hold dropped algorithms
3) the ability to reflash your memory...
The code is fairly close to having everything work together, and I'll probably finish it in the near future.
Here is the list of the current programs (many of which are implemented, but you can't change which ones you use).
Aesthetic Programs:
ChangeShape
ChangeColor (Note: the random colors of mobs! They look particularly good for no good reason.)
Stat Programs:
SpeedBoost
SightBoost
ArmorBoost
AttackBoost
HealthBoost
AttackRangeBoost
Specialized Programs
DetectSight
ElementalAttack
RangedAttack (Note: I imagine that as this grew that I'd have to live with the fact that all attacks are ranged and remove this is a special.)
PoisonAttack
SplashAttack
If I end up doing more work I'll add an extra link in the description as to not mix it up with the entry itself.