Particulate Planet

by jedi
Overall★★★★★★★★★★2.33
Fun★★★★★★★★★★2.08
Innovation★★★★★★★★★★2.13
Theme★★★★★★★★★★2.31
Graphics★★★★★★★★★★3.24
Audio★★★★★★★★★★2.33
Humor★★★★★★★★★★2.48
Mood★★★★★★★★★★2.98
Coolness★★★★★★★★★★100%
Are you ready to embark on an epic sci-fi journey that will take you on an untold voyage? Are you ready to see the epic cutscene we poured a little too much time into? ;)

Then sit back and enjoy that ol' B-movie, handcrafted awesomeness!

This desperately needed a post-compo version for better gameplay and a highscore bugfix and now there is one with those things and more! :) However, we submitted in time and I think the compo is a pretty good entry overall!

P.S. I FORGOT TO MENTION it before but for the compo release, I don't recommend playing the game to completion. The completion time of five minutes was chosen in the insanity, seconds before the jam deadline, when unity was crashing left and right from the newly-added highscore. After five minutes, you just see "Good job!" This is way too long, so, in reality here's some difficulty levels for how long you need to survive the game: (honor system :) )
Easy: 45 seconds
Medium: 60 seconds
Hard: 90 seconds
if you survive that long for the difficulty you choose (honor system), good job! :)

*STORY*
What we didn't get a chance to explain, you can try to figure out as you go :)

*HOW TO PLAY*
Once it starts, you use a 3D-targeting cursor to shoot missiles at pills that are trying to wipe you out. You can use the mouse wheel to change the depth. (See above note about not trying to play the compo release to completion)

Comments33

Daniel24 Apr 2012, 11:34
The messy art style is quite interesting.
Lidfrid
Lidfrid24 Apr 2012, 12:33
That sounds is disturbing :O Good art style in the beginning!
jeffz24 Apr 2012, 12:36
Dig your use of charcoal, it certainly has a knack for conveying negative emotion/terror/ugliness.
Catman
Catman24 Apr 2012, 13:42
Cool graphics, love the style!
Suese
Suese24 Apr 2012, 13:50
It could have been improved by... everything being better. I think a lot more effort could have gone into this.

Thanks for trying.
Taugeshtu
Taugeshtu24 Apr 2012, 16:46
Yay, that was fun!
I found a "cheat" - there's a point on the screen where you should aim and click endlessly - and you won't get any troubles. That was weird, but acceptable)

Overall game is good - it's fun, funny and has tons of mood! Now I want you to make another game with that style)

I do agree that it could be improoved, but to do so you got to improove every single piece of it, because for now it feels soooo complete.
tcstyle25 Apr 2012, 18:18
The gameplay is just too simple for such a great art style and sound mood. I like the drawings and surreal story.
Mårten Jonsson25 Apr 2012, 20:34
Sounds horrible, in the annoying way, but a good effort, I can see what you were trying to accomplish with it.
RHY3756547
RHY375654725 Apr 2012, 20:48
It took a long time to get used to the shooting style. I don't like the art style either, it's too messy. Good concept though.
s0ulcrusher25 Apr 2012, 22:08
Very artsy but what would be really cool is a win condition and more of your weird illustrations to go with it :)
raarlac26 Apr 2012, 00:19
This game is very disturbing. Mood +5
R3ason
R3ason26 Apr 2012, 06:58
Well that was different...art style and sound were top notch :D Thanks!
Permanent7
Permanent728 Apr 2012, 08:26
Interesting! Loved the art style.
Jiggawatt28 Apr 2012, 08:34
The disturbed mood really sets it apart from other entries. Never got a hang of the targeting, though.
cjke.777728 Apr 2012, 09:38
Really different - excellent art style!
Jhelle
Jhelle28 Apr 2012, 12:50
This game made me feel uneasy though the graphics and soundeffects.
Spotline
Spotline28 Apr 2012, 16:27
Nice, too bad it becomes real easy after a while =(
Sanguine29 Apr 2012, 12:25
I really liked the intro
Jediauthor30 Apr 2012, 07:37
Hey everyone, thanks for all the great comments! It's really encouraging to know that the game is getting played! :)

I've noticed more people are rating the game without leaving comments. Please try to leave a comment if possible, even if you're repeating what others have said; it's really helpful to get the extra feedback of how many people feel a certain way.

Lastly, there's now a post-compo version that addresses some issues everyone had with the initial release. Can you please say which version(s) your comments are relevant to?

THANKS guys, you rock!! :)
Tom 7
Tom 75 May 2012, 20:35
This is a really odd game. :) But it hangs together and that is a good thing. The pills coming towards the house on the right are hard to hit. After they start getting closer I couldn't find any way to hit them. But fortunately once that building is dead I was able to stave off the ones coming for the buildings on the left. Glad I didn't have to go for 5 minutes! ;)
Thotep
Thotep7 May 2012, 06:50
Great art style in the intro, but the gameplay isn't engaging at all.
chrismcr7 May 2012, 09:19
Loved the intro and b-movie weeeeird sound effect throughout :)
Alexandre7 May 2012, 09:24
I played the post compo version.
Interesting art style, I had some problems to hit close targets, projectiles sometimes seemed to go through them...
deejorg
deejorg7 May 2012, 21:45
The intro is quite nice but the gameplay seems to be lacking something.
davidwparker8 May 2012, 13:38
I liked the beginning, with the somewhat chaotic style/storyline... but then the gameplay didn't match that whatsoever. The shooting was a bit off too, but not too shabby.
Gjarble
Gjarble9 May 2012, 07:32
The shooting is very difficult without depth perception; the player has no way to tell exactly where (along the Z axis) a bullet will go (the cursor may change size with depth, but that only tells the player a given cursor depth's *relative* position to another cursor depth, without showing how close/far the cursor is to the pills). This might be better as a 3D game, if you can figure out a simple enough way to implement that- perhaps two side-by-side views where the player has to cross their eyes? Also, as far as the control scheme is concerned, make sure to have alternate controls for people playing on more limited systems (like laptops)- for instance, not everyone has a mouse wheel.

That said, I like the artsy/eerie aesthetic this game has. Some of the graphics (the people in the intro, the buildings you defend) are a bit too messy to tell what they are/what's going on, but I definitely wouldn't take out the "messy" aspect wholesale; that's one of the game's strengths. I applaud the decision in the post-compo version to keep that high-pitched drone confined to the opening cutscene, but the new gameplay sounds sound more whimsical than eerie. Even so, some audio feedback for the player's actions is better than no audio feedback, and I don't know if you plan on swapping those sounds.
murilo12 May 2012, 20:59
The art is pretty good. I liked the intro!
firstrowgames13 May 2012, 04:01
its really wierd,but thats good!
I also like the art style.
MadGnomeGamer13 May 2012, 22:18
Looks interesting! I always like a unique art style in a game.

...Crap! The executable crashes on me after showing the Unity splash! :(

PS OK you were right...I should've removed the dropbox link after several people said their virus scanners told them the file was infected. I fixed that now. Thanks for playing my game!
scgrn13 May 2012, 23:23
Totally weird. I like it!
MadGnomeGamer14 May 2012, 03:10
OMFG!!!

Thank you Jedi!

I scanned with the program you reccomended and found 33 files infected with Paramite A!! I have been violated! Raped! Infected! Betrayed! I will never trust anyone again!!!

Luckily it also removed all the infected files. One was an early version of my current project, which made me very glad of my compulsive habit of saving a backup of my work every 1-4 days.

Thank you for bringing it to my attention... I shouldn't have been so naive about viruses, but I have this other really old computer that refuses to let anything work and often gives things like false virus warnings, and I guess it desensitized me.

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