The idea is that you are a tiny oyster in a tiny tidal pool. The world is your oyster.
Ran into some scaling issues with html and DOM manipulation. Leaks like a sieve, eventually crashes. Overall it was fun, but I'm going to use a better framework next time.
I have a html5 3d engine, but I judged the time it would take to shoehorn a puzzle game in there would be prohibitive.
I may just be an idiot, but an explanation of what the heck's going on with this game would not be unwelcome.... I keep clicking on the orange stuff on the blocks to get rid of it, but I have no idea if that's what I'm supposed to be doing.
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