Pixel MMO

Pixel MMO

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.00
coolness: 0.46
fun: 2.52
graphics: 2.12
humor: 2.43
innovation: 3.88
mood: 2.38
overall: 2.88
theme: 3.16
So I decided to participate in my first Ludum Dare competition this weekend. I have never made a game before, so this was an interesting adventure and I learned quite a bit; so I am pleased. I have heard before that the first game a person makes should be an MMO, and that makes a lot of sense really. So I made an MMO!

Adhering to the Tiny World theme, this is a tiny MMO (as far as MMOs go). As small as possible, actually, since to be fair I have no experience in making MMOs. Or any kind of game for that matter. I made the game with JavaScript and HTML to make playing it more accessible [it is, afterall, an MMO!].

The client was made with the following dependencies:
-Twitter's Bootstrap CSS library
-John Resig's JQuery JavaScript library
-Guillermo Rauch's Socket.IO JavaScript library
-Tomas Pettersson's sfxr

And on the server, I used:
-Ryan Dahl's node.js server
-TJ Holowaychuk's Express plugin for node.js
-Guillermo Rauch's Socket.IO plugin for node.js
-Tom Gallacher's gzippo plugin for node.js
-Ben Smawfield's Sanitizer plugin for node.js

Thanks to all the above people!

In the game, you play as a single coloured pixel in a small 2D world. Your goal as a pixel is simply to kill players of colours other than your own. In addition to this core Player-vs-Player mechanic, the game features real-time world chat so that you may taunt your opponents!

I hope the game's server does not catch fire while I sleep.

Good night, tiny world.
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