First I tried a platformer where the player can shrink whatever he wants. It was the first time I used Flashpunk, so I got in trouble learning all of that. Also, there seems to be no scaling in Flashpunk, which is why my game concept did not become a game.
Then I decided to switch to this. Made in about 12 hours. D:
The flaws are already pointed out by others - I really like the destructive terrain - awesome. This could be made into something more interesting! Btw. there's scaling in FP, only you scale graphics, not entities.
I thought I was the blue pixels at first. When I realized select and move... and I was Red... game cam quite enjoyable. Liked the burrowing, and the auto-shoot. Some simple audio would have made a big difference.
I really like the destructive terrain idea. The graphics are simple but still nice looking. The game is a little too easy since you can just sit and wait until there are hardly any enemies and then kill them all. Maybe it would work better as a multiplayer game. Nice work!
I really liked this one .. The enemy AI made it really interesting. I think with a bit more tweaking this could play really well, like some of the other folks said, the controls don't feel quite right yet. You might use drag-n-drop for one of the gestures? I do think flashpunk has scaling, but I'm not sure how. I also think having EVEN more pixels in the game would be better. Like wars with dozens or so instead of just 4-5. Cool stuff :)
No strategy needed, just sit back and let the other colors battle it out, then mop up what's left. I ignored the game for a level because my phone rang, and when I came back I had 3 or 4 of my guys still, and the only other survivor had one, and wasn't attacking me. Very nice work on the terrain, though.
Not much strategy required, but quit relaxing to watch the different teams fight it out. With a little work it could be fun, and the destructible terrain is a really neat feature.
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Some simple audio would have made a big difference.
But somehow there is a cool "alive" vibe to this.
Except I lose and go on to the next level anyway. So much for a succinct response to your succinct game. Good job.