Pixel Wars

Overall★★★★★★★★★★3.03
Fun★★★★★★★★★★2.73
Innovation★★★★★★★★★★3.30
Theme★★★★★★★★★★3.06
Graphics★★★★★★★★★★2.67
Audio★★★★★★★★★★1.00
Humor★★★★★★★★★★1.21
Mood★★★★★★★★★★2.00
Coolness★★★★★★★★★★51%
USE THE MOUSE!

First I tried a platformer where the player can shrink whatever he wants. It was the first time I used Flashpunk, so I got in trouble learning all of that. Also, there seems to be no scaling in Flashpunk, which is why my game concept did not become a game.

Then I decided to switch to this. Made in about 12 hours. D:

screenshot

Comments20

Kalabasaauthor22 Apr 2012, 20:04
Sorry I gave up haha
bms23 Apr 2012, 14:55
cool concept, i like the graphics. but controls are a bit weird for me..
the8donut
the8donut23 Apr 2012, 15:38
Smooth gameplay, nice concept!
Toast
Toast23 Apr 2012, 15:40
Hard to do because there's not much strategy involved. But I liked the destructive terrain.
Oreganik
Oreganik23 Apr 2012, 15:42
Hey, I enjoyed that! I loved camping in the wings and then popping out to clean up the "leftovers." The digging mechanic really sealed the deal.
MarekkPie
MarekkPie23 Apr 2012, 15:44
I really liked it. Not much more than click and hope, but the concept is all there.
Kalabasaauthor24 Apr 2012, 14:01
Yes. Not much strategy, or gameplay. This was supposed to be RTS Worms.
marudziik
marudziik25 Apr 2012, 19:01
The flaws are already pointed out by others - I really like the destructive terrain - awesome. This could be made into something more interesting! Btw. there's scaling in FP, only you scale graphics, not entities.
Kitch
Kitch27 Apr 2012, 02:52
I thought I was the blue pixels at first. When I realized select and move... and I was Red... game cam quite enjoyable. Liked the burrowing, and the auto-shoot.
Some simple audio would have made a big difference.
cadin
cadin27 Apr 2012, 17:27
I really like the destructive terrain idea. The graphics are simple but still nice looking. The game is a little too easy since you can just sit and wait until there are hardly any enemies and then kill them all. Maybe it would work better as a multiplayer game. Nice work!
Kalabasaauthor28 Apr 2012, 16:04
I was not able to make a decent AI (
whilefun28 Apr 2012, 18:54
nice game! Some more polish and this could be amazing fun. The game as is is still pretty great. Reminds me of starcraft, but teensy. Cool! :)
philhassey29 Apr 2012, 20:31
I really liked this one .. The enemy AI made it really interesting. I think with a bit more tweaking this could play really well, like some of the other folks said, the controls don't feel quite right yet. You might use drag-n-drop for one of the gestures? I do think flashpunk has scaling, but I'm not sure how. I also think having EVEN more pixels in the game would be better. Like wars with dozens or so instead of just 4-5. Cool stuff :)
gnx30 Apr 2012, 12:58
Interesting concept. The controls weren't completely intuitive and I could never figure out how my pixels pick what they will shoot at.

But somehow there is a cool "alive" vibe to this.
matthias_zarzecki2 May 2012, 10:17
Love the tunneling-mechanic. Feels very worms-y.
CappaGames7 May 2012, 05:45
Nice concept, I want to see this expanded on with more depth and multiplayer.
Ben10 May 2012, 21:06
YAY FUN.

Except I lose and go on to the next level anyway. So much for a succinct response to your succinct game. Good job.
csanyk
csanyk13 May 2012, 04:05
No strategy needed, just sit back and let the other colors battle it out, then mop up what's left. I ignored the game for a level because my phone rang, and when I came back I had 3 or 4 of my guys still, and the only other survivor had one, and wasn't attacking me. Very nice work on the terrain, though.
Sodaware
Sodaware13 May 2012, 23:03
Not much strategy required, but quit relaxing to watch the different teams fight it out. With a little work it could be fun, and the destructible terrain is a really neat feature.

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