Ludum Dare #23compo
Pogo Planet
Use the arrow keys to move your bouncy guy left and right, and avoid hitting UFOs! Landing on differently-colored sections of the planet has different effects! White ones are checkpoints!
The game doesn't end properly, instead the scrolling-planet-thing loops and gets a little faster each time. So just see how far you can get, I guess!
NOTE FOR JUDGES:
1. To create the music(more of a soundscape I guess) and sound effects, I downloaded instrument samples from http://bit.ly/GKEEj and modified them only slightly.
2. For the title screen, I used the Tuffy font by Thatcher Ulrich (http://bit.ly/I2ZWKa)
The rules seem to allow that stuff, but we can move the game to the jam if it bothers anyone.
The game doesn't end properly, instead the scrolling-planet-thing loops and gets a little faster each time. So just see how far you can get, I guess!
NOTE FOR JUDGES:
1. To create the music(more of a soundscape I guess) and sound effects, I downloaded instrument samples from http://bit.ly/GKEEj and modified them only slightly.
2. For the title screen, I used the Tuffy font by Thatcher Ulrich (http://bit.ly/I2ZWKa)
The rules seem to allow that stuff, but we can move the game to the jam if it bothers anyone.







Comments22
A hud would help to know if the player is on the right path.
This has tons of potential.
Oh, and an advice from a colorblind: if you plan to use colors as interactive items, try to add some texture too, just to make it easyer for us :D
I think there were a couple of times I managed to bounce off the 'missing' sections (on the face, not the sides). I think what happened was that I went through the first one and bounced off the second one.
Good looking, but nothing much to do.
That's a bit hard to play though, since for some sections the effect is not very clear. And i'm still not sure of what really happens.
I can't believe there are so few comments :/
I see potential for a rhythm game. Each ring could make a different note to make melodies.