Journey through the forest to save your mouse friend in this recreation of a Japanese folk talk. Use stealth tactics and needlepoint skills to ambush ant slavers. Enjoy a sing a long.
(Note: The web version was added after the jam ended, but is the exact same game. Has been tested for Windows and osX, and I assume it works on Linux)
I liked hand drawn crayon intro the most and rabbit in a cure t-shirt was rad. Controls feels slow and not comfortable. I spammed leafs all the time. I haven't finished canyon after 4 tries, so rabbit was right. Those wasps. Nice song too. Overall - cute, and reminded me of greatest animated show of all times - Adventure Time!
Nice audio (singing the controls, very neat idea) and amusing graphics. The stealth is a nice gameplay tweak, but there should be more tactics and variations in using them as just hitting the stealth button one second before an attack.
Very cute - and love having the tutorial in the music! As much as I love foreground and background styles, they do clash a bit ^_^ Definitely has an 'Adventure Time' vibe to it. Cheers!
This is a nice platformer - I was half way into the caves at the end of the game before I realised I could move while hiding in the leaves! ;) it's an odd mix of artistic style with the oil-painting background and the retro-sprite foreground, but it works well enough. Well done :)
Wow... I don't think I've ever seen a Ludum Dare game with a song in it before. Awesome. Nice game, though holding stealth then stabbing people makes things easy =D
The graphics are the high point, although I would have wished for more consistency and more elaborate foregrounds.
Unfortunately, I had to turn off my speakers; the music, while technically proficient, I'm sure, is just not something I want to listen to. The game itself is kinda slow and takes too long without anything interesting happening, unfortunately.
Hehe, I really like the song in the background and the great graphics. Also, the game works just fine on Linux if you just add the Linux natives for LWJGL to the jar-file and change the name of OutofLeaves.wav to OutOfLeaves.wav (capital O). The same should work for Mac. Great work!
The music was super classy. I liked it. It will be in my head for the rest of the day at least. The graphics looked good and the glowing orbs in the foreground and parallax background really added some nice depth. I really liked the painted background. That looked superb! I also really liked the random characters that gave me tips along the way.
You used the theme well. I wouldn't say it was an innovative use of the theme or innovative gameplay but it was a clear use of the theme and the gameplay was complete.
The controls felt slow to me. Somehow that made the experience less adventuresome.
Excellent work! It was nice to look at and enjoyable to play.
Very cute! Perfect for a child game, for example! The tune is also catchy and, summed with the painted BG, gives this entry a very strong personality that totally stands out of generic game themes. Congratulations, very charming!
Very cute, loved the character design from the names down to the small details of the hat and sword. Supporting cast was spinoff-worthy as well. I loved how the rabbit was the one to speak to you right before the jump puzzle. Martin the Mouse looked like more of a badass though, I wish I could have played as him! Visually, the painted background was gorgeous but really clashed and had me wishing the level tiles were in the same style. Also, the scaling-alpha death animation seemed like it was from another game altogether. The hide mechanic was nice, and reminded me of Blackthorne one of my favorite platformers. I didn't have to use it the entire game though... until the very end! Which was quite awesome. The song was hilarious but the sound effects were a bit grating. Game feel wise, it seemed like the main character moved pretty sluggishly. Not sure if that's because there was a disconnect between the walk cycle animation or if was an issue of absolute speed. Also, I found that I could defeat ants by hitting attack well before they were near my character. Anyways, nice adventure!
That was awesome! Definitely one of my favourite games in the jam! I really loved the song and the painted background. The whole game was cute and beautiful to look at.
Wow, this game is pretty charming! Absolutely love the incredibly coherent style. I wish there was some way to recover lost life, but then again it's an easy game so that'd probably remove all sense of danger :P Also, I had to leave the window open so I could keep listening to the song; amazing job!
You could sell this song and make MILLIONS! It literally makes this game. In other respects the game is rather generic, but the song absolutely pushes it up a notch by all measures.
From a technical perspective, I feel like the controls are generally solid though the jumps feel a bit floaty. The fact that the ants don't telegraph their attacks make them more dangerous than they might otherwise be. The stealth aspect is interesting but not explored to its fullest here.
I like the idea, but I would have loved to see some heavier use of stealth. Like right now, in fear of using up all my stealth bar I ended up not really using it that much. Also the character felt a bit floaty. But other than that it was pretty fun!
good work on the graphics and the music, the platformer itself I became bored of. Sometimes the graphics would shimmer, not scroll smoothly (float rounding?)
Cute game. Could have been a bit more polished but the gameplay was okay. The cloaking ability was cool but bit of useless because it was too easy to just rush and OHKO everything. great game though, nice song too.
Charming game! The platforming was a bit floaty, though I ended up appreciating that on the chasm section, as I didn't know if it had continue points or not. Only died once near the start before I figured out how to utilise the stealth.
That's the first game I've ever played that sang the instructions.
I love the painted parallax background and the friendly interactions that serve as checkpoints. The player sword hit area was pretty generous; I was able to do falling attacks near ants with it extended that surprised me as they hit.
Very charming. I love the hand-painted background graphics, and the theme song is great too (though it is a bit repetitive for it to be the only music in the game). Fighting the ants was actually pretty challenging; it takes some timing. The other enemies were comparatively easy. I liked the other adventurers I encountered along the way. :)
What a great game. Double plus for the hand- or rather mouthmade sound effects and music. This creates a real unique mood. The hiding mechanic also is great.
Very good game! Loved the graphics and the audio. Funny lyrics and sfx! The only things I didn't like were the character speed (could be a little faster) and I got an exception at the end (after the credits, I believe):
org.newdawn.slick.SlickException: Game.update() failure - check the game code. at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663) at org.newdawn.slick.AppletGameContainer$Container.runloop(AppletGameContainer.java:514) at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:218) at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:92)
Definitely the most well-rounded game I've played this time around. My fiancee and I loved the music, graphics, and story. You did an excellent job! There needs to be more singalong games!
Awesome game! I find myself singing along with the song towards the end (Stockholm Syndrome?).
You should totally have added that game over screen you mention in your journal.
About the level design, I didn't like the "you just fit in" stairs very much: even if there is no game penalty for it, it feels kinda bad hitting your character's head each step of the way down :-P
It's hard not to give you 5 stars in Audio :) I didn't like the mix of styles in the foreground and background, but anyway great gfx and game. Congrats
I love the background song! Very fun! It's a nice platformer although I felt it was a bit sluggish. Never saw any reason to use the stealth power either so some more dynamic mechanics would have been nice.
Comments81
Nice song too.
Overall - cute, and reminded me of greatest animated show of all times - Adventure Time!
Unfortunately, I had to turn off my speakers; the music, while technically proficient, I'm sure, is just not something I want to listen to. The game itself is kinda slow and takes too long without anything interesting happening, unfortunately.
The music is awesome :D
The music was super classy. I liked it. It will be in my head for the rest of the day at least. The graphics looked good and the glowing orbs in the foreground and parallax background really added some nice depth. I really liked the painted background. That looked superb! I also really liked the random characters that gave me tips along the way.
You used the theme well. I wouldn't say it was an innovative use of the theme or innovative gameplay but it was a clear use of the theme and the gameplay was complete.
The controls felt slow to me. Somehow that made the experience less adventuresome.
Excellent work! It was nice to look at and enjoyable to play.
Also nice song :)
Awesome game! Well done :)
It felt a bit laggy/slow, some added pace will do wonders.
(and warm... and.... fuzzy)
From a technical perspective, I feel like the controls are generally solid though the jumps feel a bit floaty. The fact that the ants don't telegraph their attacks make them more dangerous than they might otherwise be. The stealth aspect is interesting but not explored to its fullest here.
The various NPC characters are wonderful.
Congratulations!
I didn't actually see a use for 'hiding' until late on in the game because I didn't realize that you could still walk. xD
I love the painted parallax background and the friendly interactions that serve as checkpoints. The player sword hit area was pretty generous; I was able to do falling attacks near ants with it extended that surprised me as they hit.
I enjoyed this a lot. Thanks.
BUT : this is a really complete game. Well polished and all the game mechanism works well !
Good job :)
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppletGameContainer$Container.runloop(AppletGameContainer.java:514)
at org.newdawn.slick.AppletGameContainer$ContainerPanel.start(AppletGameContainer.java:218)
at org.newdawn.slick.AppletGameContainer$1.run(AppletGameContainer.java:92)
I played the web version on a Windows 7.
Good work, guys! =)
Also, the background is ridiculously beautiful, was it actually painted?
You should totally have added that game over screen you mention in your journal.
About the level design, I didn't like the "you just fit in" stairs very much: even if there is no game penalty for it, it feels kinda bad hitting your character's head each step of the way down :-P
Great game!