Quest^3

Quest^3

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.23
coolness: 0.78
fun: 3.23
graphics: 3.66
humor: 2.10
innovation: 4.15
mood: 3.07
overall: 3.52
theme: 4.10
Tips (Read if you're having a difficult time):

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-Potions can be (and always could be) used AT ANY TIME.

-Every item increases your fighting (and some fleeing) chance.

-In the beginning, your fighting chance will be 15% less than your fleeing chance.

-Fortresses and Towers are difficult, so be prepared (with potions) before you go.

-Massing potions, and deciding when to fight or flee are very important.

-Dying a few times is normal. If you really are completely lost, head for a Fortress to get your first item.

Theme Integration:

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The whole 'Tiny World' theme is part of the fact that the cubic world is tiny, and that its basically on top of a Rubik's cube. This is just what came to mind when I thought of 'Tiny World'.

General Notes:

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Instructions are in-game.

No sound. I didn't have enough time to generate and implement it as I actually just finished. :(

Development Notes:

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-I didn't use any libraries really, I just used whatever is offered by HaXe (which is open-source).

-I did use some base code, though they were extremely simple . I actually ended up discarding most of them and rewriting them during the compo anyway.

-I used someone else's free-to-use font. There are no specifications with personal vs. commercial use, but here is the pool of fonts I got it from, and it's creator's profile: http://www.dafont.com/max.d967

Gameplay Notes:

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-When the map moves, it always moves upward so you know what's next.

-More potions = not failing.

-Its not a very long game, and figuring out where the items are comes from exploring, really. The village shop will give you some hints after you buy <something> *hint hint*.

-It has been confirmed that the game is DIFFICULT, but not impossible! ;) Play the [Updated] version for a (hopefully) easier time.

-Be wary that if any bugs exist (I think I managed to pick up most, if not all of them :D), they will exist in both the [Updated] and [Original] version.

-I would really appreciate if you played the [Original] Web link first, primarily because that is what I believe I should be judged on. Not much difference exists except what's listed in Post-Compo Notes.

Post-Compo Notes:

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-Found out the Windows version is sort of due to some things I hadn't considered with compile targets. Opt to play the Web link rather than download the Windows version, at least for now.

-I took the comments below into consideration and made the game somewhat easier (I hope) in the [Updated] version.

-I made the text on the signs for OK and Yes/No lighter and easier to see.
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