Rock 'n' Slash

Overall★★★★★★★★★★2.73
Fun★★★★★★★★★★2.82
Innovation★★★★★★★★★★1.98
Theme★★★★★★★★★★2.93
Graphics★★★★★★★★★★3.25
Audio★★★★★★★★★★2.72
Humor★★★★★★★★★★2.08
Mood★★★★★★★★★★2.54
Coolness★★★★★★★★★★79%
Rock 'n' Slash is an arcade where your goal is to stay alive and increase your score by killing enemies with your gun and sword.

I'd say the man-hours invested in development is somewhere around 19 to 21.

Note: To get the source code submitted to Ludum Dare, go to the tags section in the GitHub repository and download ludum-dare.zip.

Comments27

binary_girl22 Apr 2012, 23:53
good stuff man.. love the background :)
SidetrackGames
SidetrackGames23 Apr 2012, 07:42
Nice, would have been awesome if the background were parallax, and maybe some foreground elements!
BlackBulletIVauthor23 Apr 2012, 08:50
Yeah, but the camera doesn't move, therefore rendering anything parallax useless. If the camera moved, then that would be a great effect.
LukeRissacher23 Apr 2012, 09:40
Cool - feels a little like Kung Fu for the NES :)
kirbytails723 Apr 2012, 21:18
Pretty fun! Also, I also found a bit of glitch where killing an enemy with the gun and immediately punching where it was gives points for both.
BlackBulletIVauthor23 Apr 2012, 21:47
Thanks for finding that glitch kirbytails7. I'll make sure to fix it in further development.
Milo
Milo24 Apr 2012, 02:35
The experience of playing this game is very cohesive. The graphics are polished and the audio suits the game. I enjoyed playing it a few times, but it doesn't seem to have a steep enough difficulty curve. So long as you kill everything with your melee attack and don't jump over stuff, things stay pretty easy.
BlackBulletIVauthor24 Apr 2012, 02:57
Thanks. If I remember correctly, it takes 90 seconds to reach full difficulty. At something like 70 seconds groups of enemies will have three, instead of two, enemies each. I hardly ever get to full difficulty, but that's probably because I do crazy stuff like mid-air backstabs.

Some say it's too hard, some say it's too easy. Might need a steeper difficulty curve, or different difficulty levels.
Cambrian_Man24 Apr 2012, 03:02
I got a score of 582! Would've liked to see more... stuff, but that's how Ludum Dare goes. Pretty fun 'little' game, everything felt good and ran well.
Orni
Orni25 Apr 2012, 14:39
survival games are always fun
so there wasn't much to screw up to begin with - but this is a solid little hacky survival game , well done
schattenkind.net25 Apr 2012, 15:16
I like the chiptune music. A two player option would be nice.
BlackBulletIVauthor25 Apr 2012, 21:59
Orni:
Thanks. I assume you mean there weren't enough enemies right? That's definitely a problem. I think I made the game too easy in the earlier stages as a reaction to my habit of making games far too hard.

shattenkind.net:
Indeed, although it would be a little squished on the keyboard. As you would expect, a lot of factors prevented that from happening in the time frame.
MadGnomeGamer26 Apr 2012, 03:18
230! Very addictive; a fun n frantic of minutes of button mashing.
AlwaysGeeky
AlwaysGeeky26 Apr 2012, 16:56
I loved this!! really nice to play and fun :)
elektron
elektron27 Apr 2012, 23:56
Nice, but it would benefit from more enemy types and an increased difficulty.
chinchang
chinchang29 Apr 2012, 14:54
wow...this was fun. But I think some powerups or something like that could have made the gameplay more solid. Nice wrk though! luv the bg.
gritfish
gritfish30 Apr 2012, 12:13
Agree on the powerups - shooting felt a little slow. Very fun.
recursor
recursor2 May 2012, 11:22
Good graphics, nice style, but as several have said, the shooting could be a bit quicker. Perhaps a powerup that increases shot speed.
BlackBulletIVauthor3 May 2012, 03:30
Thanks for the feedback guys. Powerups definitely sound like a good idea.

I slowed the shooting down to balance things out and to give melee more prominence. If it was semi-automatic then you'd just be taking enemies down everywhere. But perhaps I could then just add more enemies and let melee take a back seat; I don't know. Difficulty is a tough thing to get right.
Pierrec3 May 2012, 18:30
Hard, but good!
deejorg
deejorg4 May 2012, 15:23
Nice game, although after a few retrys i gave up on the shooting, doesn't seem to respond well enough in terms of timming.
BlackBulletIVauthor5 May 2012, 05:26
deejorg:
You're right. I realised that after a while, and its fixed in the version I'm working with right now.
Puzzlem00n
Puzzlem00n8 May 2012, 23:06
Nice game! In terms of balance, it was real nice, as I felt the gun and melee weapons each have drawbacks. The gun takes a few shots, and the melee has a very small window of attack. Nice job there.
azurenimbus
azurenimbus10 May 2012, 03:34
Very nice, solid game. Took me a little while to figure out the obvious: the enemies also died with two bullets. It's interesting how something that simple can change the way you play a game.

I found it to be quite addictive.
23
2312 May 2012, 07:19
Fun little game. Be interesting to see it with a scrolling background (even if the camera doesn't move) and some variety in enemies and weapons.

Other games by @blackbulletiv

Found a bug?
Tell us on Discord