
shiprage
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Thanks everyone for you comments and suggestions!! ^^
/*POST-COMPO VERSION
You can change the camera mode pressing 'c'. Bullets are now colored. The game might lag down..
With huds, camera, limited to 4 ships per team: http://bluecodestudio.com/ludumdare23/airrider23_player_v2.swf
Only CPU: http://bluecodestudio.com/ludumdare23/airrider23_cpu.swf
*/
Link to the high-res screenshot: http://bluecodestudio.com/ludumdare23/screenshot.png
The game ins't finished. The plan is to implement some kind of towers on each base, that would be the ones that power the bases. In order to conquer your enemy's base, you should take down those towers, and stand on that base.
It also lacks a hud showing the HP and the energy in order to shoot. I wanted to add a XP and improvement system too.
However, for the little time I had this weekend, I'm quite satisfied with the result.
All the content is mine except for some sound effects. The background music is also mine, made with GarageBand.
I hope you like it!
Made with Flash, AS3.
//Notes edit
Okay, I feel like I should explain something more.
How does it shoot? You can only shoot if there's an enemy ship close to you, so if you can't make it shoot, just try to get closer to the enemy's ship.
Even though there's not a HUD, ships have HP and a reload time. So you don't need to spam the spacebar, because it's not going to shoot faster. You can even hold it down, and it will shoot when possible.
You can also just look and enjoy the AI.
The game gets slow after some time, and other bugs and lacks, but I prefer not to modify my entry until the judgement periode has ended. I hope you like the game! Thanks for the comments!
//Okay, EXTRA DESCRIPTION
What is this game? Even though I aimed for more (but I hadn't the time to achieve it), the result is an endless battle between two factions. It WON'T end.
You can just try to survive while killing enemy ships. With a little of practice, you will figure out (more or less) how projectiles move and, therefore, it will be more easy to avoid them. (Just a bit)
So you might have some great moments, like luckily avoiding 5 bullets that were on your tail, and you'll feel like a badass X-Wing pilot.
//Goodie!
The background track is uploaded right here: http://soundcloud.com/airrider3/premiere
It is not finished, but I had to use something, so...
//Additional information!
- The screen size (SWF stage size) is 960x640, the same as the iPhone Retina screen in landscape mode, as I was hoping to release it for iOS and Android too. But time didn't help.
- For getting the key events, I always use a class I made a year ago. If anyone's curious, it's also included on the source, though there are different versions of it, and there's not a read me, instructions, or anything because it hasn't been released yet. Maybe this summer.
- The map was initially a floating island. A tiny world. An idea was being able to conquer bases along different planets on a system. Maybe even on different systems.
- You can follow me on Twitter at @AirRider3
/*POST-COMPO VERSION
You can change the camera mode pressing 'c'. Bullets are now colored. The game might lag down..
With huds, camera, limited to 4 ships per team: http://bluecodestudio.com/ludumdare23/airrider23_player_v2.swf
Only CPU: http://bluecodestudio.com/ludumdare23/airrider23_cpu.swf
*/
Link to the high-res screenshot: http://bluecodestudio.com/ludumdare23/screenshot.png
The game ins't finished. The plan is to implement some kind of towers on each base, that would be the ones that power the bases. In order to conquer your enemy's base, you should take down those towers, and stand on that base.
It also lacks a hud showing the HP and the energy in order to shoot. I wanted to add a XP and improvement system too.
However, for the little time I had this weekend, I'm quite satisfied with the result.
All the content is mine except for some sound effects. The background music is also mine, made with GarageBand.
I hope you like it!
Made with Flash, AS3.
//Notes edit
Okay, I feel like I should explain something more.
How does it shoot? You can only shoot if there's an enemy ship close to you, so if you can't make it shoot, just try to get closer to the enemy's ship.
Even though there's not a HUD, ships have HP and a reload time. So you don't need to spam the spacebar, because it's not going to shoot faster. You can even hold it down, and it will shoot when possible.
You can also just look and enjoy the AI.
The game gets slow after some time, and other bugs and lacks, but I prefer not to modify my entry until the judgement periode has ended. I hope you like the game! Thanks for the comments!
//Okay, EXTRA DESCRIPTION
What is this game? Even though I aimed for more (but I hadn't the time to achieve it), the result is an endless battle between two factions. It WON'T end.
You can just try to survive while killing enemy ships. With a little of practice, you will figure out (more or less) how projectiles move and, therefore, it will be more easy to avoid them. (Just a bit)
So you might have some great moments, like luckily avoiding 5 bullets that were on your tail, and you'll feel like a badass X-Wing pilot.
//Goodie!
The background track is uploaded right here: http://soundcloud.com/airrider3/premiere
It is not finished, but I had to use something, so...
//Additional information!
- The screen size (SWF stage size) is 960x640, the same as the iPhone Retina screen in landscape mode, as I was hoping to release it for iOS and Android too. But time didn't help.
- For getting the key events, I always use a class I made a year ago. If anyone's curious, it's also included on the source, though there are different versions of it, and there's not a read me, instructions, or anything because it hasn't been released yet. Maybe this summer.
- The map was initially a floating island. A tiny world. An idea was being able to conquer bases along different planets on a system. Maybe even on different systems.
- You can follow me on Twitter at @AirRider3