Solenopsis Invicta

Overall★★★★★★★★★★1.91
Fun★★★★★★★★★★1.50
Innovation★★★★★★★★★★2.17
Theme★★★★★★★★★★2.82
Graphics★★★★★★★★★★2.18
Audio★★★★★★★★★★1.15
Humor★★★★★★★★★★1.40
Mood★★★★★★★★★★1.64
Coolness★★★★★★★★★★100%
It's ugly, and there's no sounds or music. I just ran out of steam. But it's a complete game in all other respects. So I'm happy with that.

Also, the Preloader isn't working, so just give it a few minutes.

There's a Timeline/Journal of sorts at my blog here, http://bit.ly/JfctIh

Comments28

leafo
leafo23 Apr 2012, 20:50
Couldn't really figure out what I was doing :/
Zyll23 Apr 2012, 20:52
Seems like an interesting start.
Andrew24 Apr 2012, 00:04
There's a lack of visual feedback regarding what it is I'm doing or what the other ants are doing.
haslettj
haslettj24 Apr 2012, 00:10
It was difficult to tell what was going on.
JustinMullin24 Apr 2012, 04:16
I'm not really sure if I was contributing meaningfully to the life and happiness of my ants, butAUUUUAUUAUUUUGGHTHEBIRD.

I had -26 ants, and then I won. So that was cool.
R3ason
R3ason24 Apr 2012, 04:38
I definitely see some good mechanics at play here. Could use some fleshing out, but I think it's off to a good start! Once I figured out how to deposit the ants at the food, it went pretty smoothly. Thanks!
youdonotexist
youdonotexist24 Apr 2012, 04:42
I could see this being a really good resource management game. Though, right now there is a lack of feedback as to when I'm doing something and controlling the ants is a bit confusing.

The bird added an awesome sense of "OH SHIT GET OUT OF THE WAY" to the 'day in the life of an ant' simulator.
NefariousZhen
NefariousZhen24 Apr 2012, 04:58
The point is that you tried to make something, am I right or am I right? =)
CoffeeOnimal
CoffeeOnimalauthor24 Apr 2012, 07:26
After a day away from it and a much needed full night's sleep, I can see the faults here. FEEDBACK. I won't blame it on a lack of time, rather spending far too much time on dumb things that ended up being scrapped. I wanted the bird to hover up and down a bit before it pounced, but couldn't get it to work so I settled on this. I also wanted some kind of graphic HUD showing the Queen egg growing, but aforementioned bird issues. A "carrying food" version of the dumb ants on hindsight is an inexcusable omission.
The negative bug is an interesting little case, also why it's not resetting when you start over will likely occupy my time for the next few days.
I'm glad the bird is a great success. I wanted a sense of urgency to the whole thing and this seems to have worked. I'm planning on a few variations of this for the post-compo version.
TenTonToon24 Apr 2012, 14:09
I'm glad I'm not the only want feeling there's a want of feedback on this game... And yet I won. So, huzzahh!! :)
graytest24 Apr 2012, 14:15
I couldn't figure out what to do.
mikelovesrobots3
mikelovesrobots324 Apr 2012, 16:28
I won and had no idea how that happened. I think Andrew was right that a little visual feedback would go a long way. Like you could make the ants wiggle while they're eating or something. I think it's a good beginning though.
ratboy271325 Apr 2012, 16:20
After a little while other ants stopped following me when I pressed shift. Neat sim concept, but really needed to be fleshed out more.
tacograveyard
tacograveyard26 Apr 2012, 13:32
Was really sure what I was doing. Restarted and read the directions again. Still wasn't sure I was playing the 'right way'. I echo the sentiment that more visual feedback is needed.
Evil Cult28 Apr 2012, 07:50
[Comments and ratings from this account come from various team members]
Looks like a good start and a cool concept but like others have said it was very hard to actually figure out how to play. Love the idea though and would be great to see this complete.
Jhelle
Jhelle28 Apr 2012, 13:04
Not sure what I was doing , but still kudos on making something! Hope to see more cool stuff from you next LD!
Naouak
Naouak28 Apr 2012, 13:44
I didn't understood anything. What was I supposed to do ?
namuol
namuol30 Apr 2012, 02:16
I _think_ I figured it out. :)

If you worked a bit just on giving the user feedback (for instance, how can you tell which ants are farming?) and add a layer of polish you're on your way to a unique and fun action/strategy game.

If there were 1. a warning where/when the bird is going to strike and 2. a way to gather ants after they're farming, the game would feel more "fair", I think.
domrein4 May 2012, 01:41
Just needs some more fleshing out. I ended with a negative score, but won somehow. Not totally sure what was going on.
Cosmologicon
Cosmologicon4 May 2012, 06:54
I agree with everyone else, it was hard to tell what was going on. I like the idea, though!
azurenimbus
azurenimbus4 May 2012, 21:15
Congrats on finishing the game.
DaveDobson
DaveDobson5 May 2012, 05:24
Like some others, I wasn't super sure how my actions were affecting the hive. I had fun grabbing ants and moving them onto food, and my number in the corner changed, my egg got laid, and eventually I'd win, but I wasn't clear on anything other than staying away from the danged bird (curse you, damned vertebrate!). The background art was nice, and the movement and interface was smooth and easy (could even play with one hand). I thought initially I'd be laying trails that my fellow ants would follow - that might be another mechanic to consider if you expand it. Nice work!
Pacifist Games11 May 2012, 11:01
Interesting idea, I was able to beat it, but it seemed that more than half the time the space and shift keys did nothing. Would definitely have benefited from sound effects to tell the player when they've done something right. The graphics were quite nice, and I liked the bird. Good job. :)
trylle
trylle12 May 2012, 14:35
Damn ants! Do something, anything! Oops, bird snatched me. I win, yay! :D
CoffeeOnimal
CoffeeOnimalauthor13 May 2012, 13:06
To all those who commented on the negative score bug; I found it and it was a stupid one. But since I found it after changing a whole bunch of other things for a post-compo version, I've left the submission as it is.
I've also been working on some new feedback for the farming ants and the queen ant growth stages to address the feedback issues.
@DaveDobson the "trail of pheromone crumbs" was the original mechanic but I was having difficulty managing them and getting the dumb ants to follow a trail, so I went with the current scheme to get it working. But I also wanted to put in an "attack" pheromone in the event of termites invading, or an ant-eater. So, I'm playing around with my options at this point and hope to release an improved version soon!
Thank you everyone for playing and giving feedback! I love this community!
Lawrence Esswood13 May 2012, 15:15
Could have been much better with a bit of fleshing out. I wasn't sure if I was doing well, but the number in the top right went, so win?
Make A Game
Make A Game13 May 2012, 23:02
Seems interesting but I had a lot of trouble telling the ants where to go. I even grabbed some, placed them near food, and then they ran away to another piece of food elsewhere.

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