My game is spectrumTrap. It's an art piece, concerning the 'tiny world' one can get trapped in, when one is constantly bombarded with issues of color. As a woman of color, I have faced such entrapment before and felt this to be a good time to externalize such feelings.
You can move with the arrow keys. Please enjoy the experience.
Please give it some moments to load as there is music and no preloader, sorry.
Loved the soundtrack. The game itself is quite weird but interesting in its own way, and enjoyable. On a side note, aren't we supposed to submit the source code?
Like the comment above me said, I'm not sure how much of a game it is... But its actually pretty relaxing to play, a longer music sequence, or a better transition between the one would have been nice. And to make it more of a game you could have added a mechanic that involves doing something to the beat of the song for score or something like that.
I didn't really feel your premise expressed in the game. Since all the dots were flashing rainbows, I didn't see "issues of color". I think it would've been interesting to present "issues of color" in a less abstract way; perhaps have some non-rainbow dots appear that affect the player's movement or the rules for creating new dots.
That said, I'm really glad you put something together for the competition!
I'm all for "artsy" games, but I'm not just feeling this quite yet.
You could improve it vastly by making it interactive: for instance, the beat could be tied to the player hitting the boundaries. Or maybe when the player touches the colored dots, they change colors, or move or something. Or maybe the dots could follow the players... I don't know, just throwing some ideas.
So yeah, make more interactions! Good luck next LD!
(Oh yeah, and like the two previous commenters said, source please :-))
The presentation of the "trapped" concept works for me, but the game mechanics seem incomplete, like you ran out of time. I think a few more game-y elements such as walls closing in or having an "exit" that moves every time you get close to it would make this more like a game while still maintaining that trapped feeling.
Repeating the call for source. Non-game, which is okay (since that's what I submitted, too). Music was good. A small change to the mechanic, like you can't move through existing squares would have helped with the "trapped" feeling.
I like the "art game" feel of it, but I never would have gotten the interpretation you offered if it wasn't for your explanation in the description. Would have liked to see more "game". The soundtrack is great:)
Comments17
That said, I'm really glad you put something together for the competition!
You could improve it vastly by making it interactive: for instance, the beat could be tied to the player hitting the boundaries. Or maybe when the player touches the colored dots, they change colors, or move or something. Or maybe the dots could follow the players... I don't know, just throwing some ideas.
So yeah, make more interactions! Good luck next LD!
(Oh yeah, and like the two previous commenters said, source please :-))
MORE NOT-GAMES PLEASE!