Arrows to move. Collect diamonds and drop into the next planet. The daring can try to blow open the planetary core with the flashing bombs to get at the motherlode of diamonds.
Thanks for the kind words. In the next few weeks I will be making an improved version tweaking mechanics, better music, et cetera, so any suggestions for improvements are most welcome.
Also I am impressed that anyone managed to break open the core and get out alive.
At first I didnt realise that they can fill up the tunnels pretty easily, and got a few VERY close calls when the tunnel filled and a few meteorites hit the planet right next to me, leaving me with no movement space when falling to the next planet
Got to the core! The key to it is to use the purple blocks to protect you, because they block lava. It's completely not cost-effective for the risk, though. Better to keep going to new planets, got 60 that way. Normally I don't like the entries that take tiny world literally, but in this case, I'll make an exception. 5 for innovation, well done!
More games should feature cellular automata! Really nice pixel graphics, and very clever idea. Fully self-contained experience, I don't think it would be stretching the definition too much to describe it as art. I'd be interested in a little more context for the player. Who/what are you etc?
Fun idea, and a bunch of complexity not apparent from first glance. Success or failure is very random, though, depending on the rain of comets. I tried for a long time to use the bombs to crack the core, but I found them very difficult to do anything with. I really liked the flowing lava and the comets and erosion - some interesting rules and concepts behind those.
@jimmypaulin: I didn't think of much of a back story, but you are supposed to be a small drilling ship dropped from a larger mothership.
@DaveDobson: Success with the core is indeed far to random in the compo version. In the post-compo version you have (limited) flying abilities to go back up after draining the lava. This makes it considerably easier to get at the core (no bombs are required), but it is still pretty hard. The randomness can be unfair, but the idea is to be able to assess each level very quickly at the start to recognise when it is a waste of time.
Very cool game! I think this is very innovative and interesting. The only thing that really bugged me is that gravity doesn't work that way :P Oh and I really love the music!
The only thing I can think to add is that it didn't even occur to me that the core was collectable. All I saw was firey death waiting to come after me. I still like the idea in principle, however.
Interesting. Nice presentation...it was very hard to figure out what was going on, though. I still don't know what the flashing red blocks do, or how to move blocks around instead of just digging through them.
The other thing that bothered me is that it gets kind of repetitive quickly...I got to 34 diamonds, and I just started thinking, what was the point?
Comments33
Didn't get it first before i started digging those diamonds.
Also I am impressed that anyone managed to break open the core and get out alive.
Got 33 so far, I never got to the center :<
Very original and innovative :D
Batshit insane, but that makes me love it even more.
Bravo!
@DaveDobson: Success with the core is indeed far to random in the compo version. In the post-compo version you have (limited) flying abilities to go back up after draining the lava. This makes it considerably easier to get at the core (no bombs are required), but it is still pretty hard. The randomness can be unfair, but the idea is to be able to assess each level very quickly at the start to recognise when it is a waste of time.
Oh and I really love the music!
Simple and fun :)
Nice graphics.
The other thing that bothered me is that it gets kind of repetitive quickly...I got to 34 diamonds, and I just started thinking, what was the point?