Ants are stupid, they just walk around randomly. Help them collect food by marking a path. Food means more ants, more ants > more food > more ants... You get what I'm saying.
Try to gather 200 ants before the time runs out !
- ants pickup food (berries and sugar)
- if they bring it back to a heap, more ants will come
- create bounding boxes to keep them in a certain area
- use your boxes wisely, sometimes it's better to just let them run arround
-- UPDATE --
Thanks for the comments so far, here's a quick apology on why the game is so short.
I tried to implement different levels so you could get the hang of how the boxes would react and what the better tactics were. But unfortunately I ran out of time leaving the game without levels but with a few bugs. Those bugs are:
- once the food recource is gone all remaining recources (if the ants are still carrying them) won't spawn any new ants.
- when you deselect a tile the collision detection fails horribly and warps ants at the border to an adjacent tile.
For those who are interested, I'll try to upload a fixed and an enhanced version somewhere this weekend.
Nice concept, finally made it to 200 ants. But you don't really have too much control over the whole situation. I almost made it just by removing all boxes. Maybe this needs longer levels?
Interesting mechanic. I think you portrayed the in game ants really well. Their movements were just what I expected in ants. It was hard to tell which box was going to move when you clicked on a square tough.
Interesting concept, and does adhere well to the theme! Only problem is the combination of non-trivial mechanics with the super-fast timer, gets really difficult to understand what is going on. But nice entry overall, and I know how limiting 48 hours are! :)
I like the idea of the game but the whole bounding box thing needs to be reworked. It could be neat if you made removing them less effective and if the game was a bit longer.
Interesting idea. For me, though, by far the best tactic was to just remove all the boxes and hope. I got 150+ every time I did that (including winning once out of about five goes), as opposed to no better than 50 by any other tactic. The idea has potential, though!
One thing is clear for me I'm not an ant leader. :) I dont't totally understand how the bounding boxes mechanics work, sometimes I make grow the ant population over one hundred (180 my best) and others I only got 40. I like the graphics and the music remembers me old school music 80s arcade so I love it :) COngratulations.
I like the idea here, but the only way I could figure out how to win was by removing all the boxes. This is a fun concept, and it would be cool to see you explore it a little further. Good work for 48 hours!
Comments32
Maybe this needs longer levels?
If I try and keep them in the boxes, I lose. If I just move all the boxes out of the way, I win easily. I'm not sure what the mechanic is here.
I like the music though. Very Dig-Dug.
I really like the concept and the graphics are nice too.
Good game for now. I look forward to play the fixed and enhanced version :)
However, more control would make it great :-)
maybe if there was some mode without a time-limit to get you started it would be a bit easier.
Won just by turning off all the boxes.
I dont't totally understand how the bounding boxes mechanics work, sometimes I make grow the ant population over one hundred (180 my best) and others I only got 40.
I like the graphics and the music remembers me old school music 80s arcade so I love it :)
COngratulations.