Hmm, strange but pretty cool. While it is a rather small amount of land I suspect someone was betting on 'Growing' or possibly 'Artificial life' being the theme ;)
Interesting concept. The music was very menacing :) The last human stood in a pile of dead bodies and refused to die, I don't want to think about what he was eating... I had fun! :)
I really like the light effect. But that game needs more action. You just look onto the screen to find ungrown plants, and then you keep watching... I think you need more experience, but other than that: Keep it up! (I love light effects :> :D)
Lasted about 150 seconds before my last two humans succumbed to hunger! Unfortunately there was absolutely nothing I could do at that point - there were no plants, grown or otherwise anywhere near them. I tend to agree with matheus23 in that it needs a bit more action. Music was good so extra stars for that.
scored 335, nice idea but boring at the same time. The hardcore use of every plant limit the score. Once you know how, you just follow your man along the map and wait for it to die when no food on map >_<
Scored 264 on the first attempt...the last human to survive the Great Migration spent the remainder of his life living a hellish existence all alone, slowly eating what remained.
...I don't know if allowing the plants to breed would be a good idea or not. It would be difficult to prevent someone from gaming the system.
Interesting idea, but it maybe lacks something to extend the gameplay a little bit. Maybe a way to plant seeds and to draw attention of the humans (trying to maintain them away from young plants)?
Lasted 268 seconds until there were no more plants. At a certain point it seemed like the sun light could kill the humans. They were turning red for other reason besides hunger.
First off: neat mechanic, I really think it has legs :) However, I don't like that there's no way for the player to really improve -- the cap seems to be about 150 seconds, depending on how the plants are initially laid out. The player doesn't have enough influence over what's going on.
This was a great take on the theme, though I wish there weren't a finite end to the game. It gives less reason to replay somehow, and lacks a skill element.
While it is a rather small amount of land I suspect someone was betting on 'Growing' or possibly 'Artificial life' being the theme ;)