
Super Tiny Adventure
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Edit : We add a dialogues text file. You can check all the dialogues, even those not integrate in the game.
Super Tiny Adventure is an RPG or Zelda like in only one screen.
But there is no fight in our game.
There is only quests and dialogues.
This is our second participation and we are happy to be here again.
The team getRandomName() :
- Eldaryze as programmer and sound designer
- Enimal as game designer and level designer
- Oxydam as game designer and level designer
The tools used :
- FlashDevelop for programming in AS3 with flixel.
- Trello, an online software, which allowed us to organize ourselves.
- VUE, for the game design.
- Ogmo Editor as Tilemap editor.
- Photoshop, The Gimp, Paint .Net, GraphicsGale and Paint for the graphics (each of us uses different softs).
- Audacity and Google traduction for the voice (japanese).
- A lot of softs for the music, not all useful. I did as I could.
Super Tiny Adventure is an RPG or Zelda like in only one screen.
But there is no fight in our game.
There is only quests and dialogues.
This is our second participation and we are happy to be here again.
The team getRandomName() :
- Eldaryze as programmer and sound designer
- Enimal as game designer and level designer
- Oxydam as game designer and level designer
The tools used :
- FlashDevelop for programming in AS3 with flixel.
- Trello, an online software, which allowed us to organize ourselves.
- VUE, for the game design.
- Ogmo Editor as Tilemap editor.
- Photoshop, The Gimp, Paint .Net, GraphicsGale and Paint for the graphics (each of us uses different softs).
- Audacity and Google traduction for the voice (japanese).
- A lot of softs for the music, not all useful. I did as I could.