
Super World of Progress Achievement
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Sadly, our game isn't remotely finished, but here it is anyway. I wonder if anyone is interested in seeing it developed further in the future. We'd really like to complete it.
This was our first jam, and the first time we've attempted to make a full game together. The main focus of the project was to learn how to make games in HTML5 and to get experience in pixel asset creation. Though the game wasn't finished, we learned a heck of a lot and had loads of fun.
The idea was to present a world in which the only currency is "progress" (the stuff that fills bars). To the inhabitants of this world, achieving progress is all that matters in life.
It was intended to be a satire on the current state of 'achievement'-based game design - especially within MMOs - where some players can be compelled to feel that their game world is more important than the real one, when in fact, it is 'tiny' in comparison.
In its current state, it's a simple demonstration of basic platform mechanics and tile rendering in HTML5. In the future, there will be an ultra-compelling level-up mechanic, NPCs to talk to, and hopefully an ending of sorts.
One of the biggest lessons learned during the Jam was that no matter how small you think your idea is - it's still pretty big.
This was our first jam, and the first time we've attempted to make a full game together. The main focus of the project was to learn how to make games in HTML5 and to get experience in pixel asset creation. Though the game wasn't finished, we learned a heck of a lot and had loads of fun.
The idea was to present a world in which the only currency is "progress" (the stuff that fills bars). To the inhabitants of this world, achieving progress is all that matters in life.
It was intended to be a satire on the current state of 'achievement'-based game design - especially within MMOs - where some players can be compelled to feel that their game world is more important than the real one, when in fact, it is 'tiny' in comparison.
In its current state, it's a simple demonstration of basic platform mechanics and tile rendering in HTML5. In the future, there will be an ultra-compelling level-up mechanic, NPCs to talk to, and hopefully an ending of sorts.
One of the biggest lessons learned during the Jam was that no matter how small you think your idea is - it's still pretty big.