You are " Blob #23105 " . You come from the " Tiny World " to search for lifes outside of it . You get trapped into an tunnel system - the borders of Tiny World . You are the last living blob sent to the search for live . Why living ? You've got the power to twist Gravity . But you are weak , and you know it . You notice your short-distance-teleportation-device is working well , but you must get outside thru the small holes in the tunnel . It won't be easy .
Controlls ( standard ) : Up : Up Down : Down Left : Left Right : Right Enter : OK Space : Twist F2 : Screenshot R : Use short-distance-teleportation-device , also known as " Retry "
Yellow Beams will absorb your health and also drop you back . Watch out ! When you just can't do other , or are trapped , use the short distance teleportation device . Then it's my fault . Any other use of the sdtd is " cheating " ... and removes the fun of this game .
Hi, * gah , I would like email notifications * Have you installed Java 7 and tried launching with it ? I would like to downgrade it to Java 6 , but just found a solution after the deadline ;(
The level generator kept me playing "one more level", but some levels were almost impossible because of odd collisions. Overall it is a simple and fun game.
The game crashed a few times on me when I pressed R to restart. I like the gravity flipping mechanic but it's hard to track where your character will end up with the way the screen flips.
Porting to another platform IS allowed in the rules. Just don't change the game in doing so. I'm sure nobody would be offended by a port from Java 7 to Java 6!
Pretty simple, but I like there this was going! Some of the odd hanging collision problems left me hanging on walls from time to times. Also, what is that world that you enter into when you hit Retry in the very beginning? :O
@johannhat , You had to complete the first level . Because of collision bugs you have mentioned it is hard ... After on every level is random . BTW good to know it works now on JRE6 machines and the black screen at beginning is no more scaring someone that the game crashed ...
You just had to wait sooome more . It should have told you that you need to wait around 10 minutes because of initalizing libraries . Now get to your .TBOTW folder ( usually where .MINECRAFT is , too ;] ) and then remove everything in it . Then retry .
Actually this was more frustating than fun. The basic idea is pretty interesting but the level generator gives some rather unsolvable levels too often.
The first level showed the game's potential best. Even though the concept of flipping the level isn't new, there is still a lot that can be done with it. The randomly generated levels did generate a lot of frustrating situations, though some were quite fun/ funny as well. If you tweak the level generator this could be a lot less frustrating an a lot more fun.
I know it's already post compo , but I already commented I added JRE6 ( Java 6 ) support ...
BTW : For the first compo I just set myself no big goals excepting creaing the post-mortem version . I also have said I will get one of latest places . I am right ;)
I have try with all my browsers as well.
Thanks in advance.