Nice graphics and way to build a world that kept with the theme and was consistent with itself. I liked it! And, good job giving the player clear goals.
I couldn't help but wonder if there was some deeper psychological joke in your game since you were manipulating the player to want cheese no matter the cost. I felt kind of like a mouse in a maze.
I like the mouse sprite a whole lot... and the color scheme of brown and pink in general. The game feel was pretty loosey-goosey though, I felt like the mouse was slipping and sliding with the way his inertial physics worked. Also, it was pretty wacky the way the difficulty ramped up from "kinda hard" to "really hard" in level 3. I actually gave up at level 4. I wish there would have been music though! That mouse is crying out for some cheese-based tunes.
Ah, forgot to mention the speed of the fade-ins and fade-outs made my computer feel like it was in 1982! I think it would go a long way towards players trying again to speed that up, super meat boy style.
Comments17
Nice graphics and way to build a world that kept with the theme and was consistent with itself. I liked it! And, good job giving the player clear goals.
I couldn't help but wonder if there was some deeper psychological joke in your game since you were manipulating the player to want cheese no matter the cost. I felt kind of like a mouse in a maze.
Good work! Keep on stretching to bigger things!
Other than that - pretty typical platformer. I enjoyed hopping around :).
This really was a solid effort and I had fun with it. Thanks!