“The World Below” post mortem and timelapse

What you just saw was me making my ld23 entry. Now i will write about the experience!

What went right:

The game was made in java. I was thinking of using unity at one point, but i realized that i was much more familiar with java and all of its APIs.

I was really happy with the animation as well. I do think i spent too long on it, but it did look very smooth.

What went wrong:

Time. I had very little time Sunday and thus couldn’t get much done there. I ended up working until 2 am and was ultimately not very happy with the final product.

Art. Colors were pretty awful. Since then i learned about how important a good palette is.

Engine. The engine i used was created in 48 during the compo. This was good because i was very comfortable with it, but i spent too much time optimizing and fixing crashes. Next time i will probably use FlashPunk.

The game can be played here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7228

Bye!

Source: ludumdare.com archive

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