This Planet Ain't Big Enough For The Both Of Us

Overall★★★★★★★★★★2.67
Fun★★★★★★★★★★2.56
Innovation★★★★★★★★★★3.33
Theme★★★★★★★★★★2.78
Graphics★★★★★★★★★★2.11
Audio★★★★★★★★★★2.22
Coolness★★★★★★★★★★10%
A game about how long you can stay on a tiny world.

WASD to move, mouse to aim/shoot, Q to change weapons.

!!!!!!!!!!!!!!!!!!!!!!!!!
Protip: You can keep tapping jump to hover. The mines are quite hard in this build without hovering/blasting down!
!!!!!!!!!!!!!!!!!!!!!!!!!

Comments10

vigrid23 Apr 2012, 21:10
Interesting game mechanics. The controls were a bit weird for me.
jclaine25 Apr 2012, 16:16
Controls were weird for me as well but only because I use programmer dvorak. Arrow keys would have been preferred.

It took me a few tries to launch an enemy into space, many times I died from one hit. IMHO the difficulty ramps up incredibly too fast.

My favorite part is the seamless transition from menu to game.
SidetrackGames
SidetrackGames26 Apr 2012, 21:54
I didnt quite get the overall idea, but it does have some neat mechanics.
dokidoki
dokidoki27 Apr 2012, 03:31
I tried and tried, but The Game Wasn't Easy Enough For Me. (read: I'm really bad at it)
Cidolfasauthor27 Apr 2012, 15:05
Nope, you guys are all correct! I ran out of time to balance it so it is *VERY* hard if you aren't hovering with the jump button, which isn't adequately explained in game. I'm going to put up a post-compo revision in a week or so (when I have time >_>) that's more playable.

Sorry for it being so hard!
tfendall2 May 2012, 01:32
Pretty fun, but got repetitive. The hint to tap and hover was helpful.
Make A Game
Make A Game4 May 2012, 16:29
This felt like a jump n'shootin' Smash Bros. It was simple and light hearted fun, although when there are many enemies in the world, the beeping sounds gets a little too overwhelming! Nice entry mate!
Madball4 May 2012, 16:33
I found a very easy strategy: hover and don't move. Eventually enemies/mines stack under you then either blow up mines below them or fly close so they toss each other.
And what's up with damage meter? I took 1000% damage, and it did nothing.
And the sound was annoying.
azurenimbus
azurenimbus9 May 2012, 21:28
Very interesting play style, I enjoyed it. I was not able to progress much, though.
matthias_zarzecki13 May 2012, 08:53
It would've been even more brilliant if the tutorial-screen would rhyme :P

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