I'm sorry, but i can't run this :( I just get an error from flash player saying:
TypeError: Error #1009: Cannot access a property or method of a null object reference. at stencyl.api.data::Assets$/toXML()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/data/Assets.as:145] at scripts::MyAssets/initMasterLists()[C:\Users\Danny\stencylworks\preview\scripts\MyAssets.as:381] at scripts::MyAssets/initAssets()[C:\Users\Danny\stencylworks\preview\scripts\MyAssets.as:341] at Function/<anonymous>()[C:\Users\Danny\stencylworks\preview\scripts\MyAssets.as:322] at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
I hope you manage to fix it because your game looks pretty nice :)
I played the swf, which worked great. Not sure if there's a way to not-die, but I'm having fun regardless. :)
The graphics, while simple, are rather nice! The warping/scrambling on the text looked awesome, and was very disorienting on the level itself, which I suppose is the effect you are going for! The takeaway for me is that it's a lovely little interactive story, told with a good sense of humor.
Huh. I was not expecting the second twist. I *was* anticipating the first twist...something had to happen when you got the idol. I was expecting more spike traps and skeletons come to life, though. This was more sophisticated, if a bit light on the interaction.
I do like the idea of platforming down to learn the space and then platforming up to escape it.
I always liked one-screen platformers, but this one feels like it would be a lot better with some kind of challenge. The only jump you really have to make is the one around the middle of the map on your way up. It's a bit frustrating that the only way to screw up is the one that's forced upon you, and even if you just put more jumps like that one that only make you backtrack if you fail, it would still be a much more entertaining platformer. That said, it controls nicely and has good looking graphics. The music is a bit annoying, but it would be much less so if the loop was smoother.
I assumed the descent was building up to some huge runaway type thing or maybe a boss fight. I was left rather disappointed and irritated by the music. I did however like the graphics a lot.
@Toast Feel free to use my slots any day. @Everyone_Else Thanks for the feedback. If I get a chance I'll try to smooth the music at some point. Sometime I'd like to make a game like this that is more of a game, but I ran out of time. Thanks for playing anyway
Press X to die...that's so sad :C Man you could use zoom and set a camera relative to the player! it's hard to appreciate what's on the screen! xD anyway, well done :)
I really like the idea of a platformer where the whole world is on the screen at once. I suppose I was squinting a bit to see my character, but that would be expected, wouldn't it? Fun concept, I was wishing you'd do a little more with it.
Great entry, nice controls, love the detailed graphical style and colours. Would have liked some sounds effects, and it was quite easy, but fun all the same. Nice!
I liked the graphics, the way it's played (with the really vertical screen) and the fact the everything is constructed within a single level/screen. But I don't really like the ending, without any control over it and still feels a bit like "short timing, let's end the game quickly". Good work anyway
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at stencyl.api.data::Assets$/toXML()[/home/stencyl/stencyl.net/jenkins/jobs/StencylWorks-Dist/workspace/plaf/flash/root/stencyl/api/data/Assets.as:145]
at scripts::MyAssets/initMasterLists()[C:\Users\Danny\stencylworks\preview\scripts\MyAssets.as:381]
at scripts::MyAssets/initAssets()[C:\Users\Danny\stencylworks\preview\scripts\MyAssets.as:341]
at Function/<anonymous>()[C:\Users\Danny\stencylworks\preview\scripts\MyAssets.as:322]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
I hope you manage to fix it because your game looks pretty nice :)