Tiny Defenders

Tiny Defenders

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.75
coolness: 1.00
fun: 3.07
graphics: 2.22
humor: 2.12
innovation: 2.16
mood: 2.69
overall: 3.00
theme: 3.12
Fight against the hoardes of black ants to defend your colony!

Everything is mouse driven, mouse over the buttons to the right to see prices/descriptions of the units to place.

If you try to run and have missing libraries (for shame!) they're packed in folders in this zip (and actually larger than the game itself...) you can either copy them into the main directory or set your LD_LIBRARY_PATH to it when running.

Do NOT use these commands unless it does not run normally, if your system is set up properly there's the chance that running like this will not work while just simply running the game would.
for 32 bit
LD_LIBRARY_PATH="./linux-libs_x86" ./tinydefenders_linux-x86
for 64 bit
LD_LIBRARY_PATH="./linux-libs_x86-64" ./tinydefenders_linux-x86-64

There is a rare bug (no pun intended) that makes the ants not spawn, I did not have time to track it down for the compo as it rarely happens and I wanted the game more "complete" first. If this occurs simply close and restart.

Tools/Languages Used:
IDE: Code::Blocks
Language: C++
Compiler(s): GCC & Mingw32
Libraries: TinyXML, SDL, SDL_mixer, SDL_image, SDL_ttf, OpenGL
Graphics: Gimp(backdrops), Sprite Editor (sprites)
Sound: SFXR
Music: autotracker-c, audacity,schismtracker

Per Request, Stats on the different ant types:

Defenders: (all units start at level 1, so they get the first bonus free)
Levelup cost is (level*1.5)*base cost

__Army Ant:
____Attack Delay: .55s
____Damage: 10
____Range: 32
____Damage Bonus: 7/level
____Delay Reduction: .1s/level
____Range Increase: 16/level
____Levelup Base cost: 10

__Magic Ant:
____Attack Delay: 4s
____Damage: 0
____Range: 64
____Damage Bonus: 0/level
____Delay Reduction: .2s/level
____Range Increase: 16/level
____Levelup Base cost: 15

__Brute:
____Attack Delay: 2s
____Damage: 25
____Range: 48
____Damage Bonus: 25/level
____Delay Reduction: .05s/level
____Range Increase: 16/level
____Levelup Base cost: 17

Attackers: (attacktime/damage is how quickly they damage your ant hill)

__Black Ant:
____HP: 60
____Speed: 15.0
____AttackTime: 1s
____Killpoints: 1

__Giant Ant:
____HP: 300
____Speed: 7.0
____AttackTime: 1s
____Killpoints: 2

__Scout Ant:
____HP: 15
____Speed: 30.0
____AttackTime: 2s
____Killpoints: 1
Found a bug?
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