Arcade action survival game in a tiny galaxy. Create bridge between planets and score! Beware the meteor...
Java 1.6 application.
Web version in HTML5 available. 1 bug in this version: Music does not loop really well. The web version is exactly the same than the java one in term of gameplay (no enhancement), I just did technical code to make it works.
Totorotonio: I've plenty of ideas to make it better :D
Thank you mailman105.
Hume if you had 44 points you were level 5, it is the second tier of the game which becomes a little bit harder ^^ In fact it is where it starts to become more arcade. I certainly will implement level selection in final game if I continue it.
Ah, that was it, the file had been renamed while saving it! Never encountered that before. Fun game! I got 54 points, I think I got more than that on another try, but I pressed H thinking it would pause the game but apparently not D=
Because I wanted to train on this conversion with the development library I used: libgdx. I didn't redo it, it uses GWT to convert it. But it pulled some restrictions I had to handled (about opengl 1 & 2 for example) and I was interested to know how to do it. Html 5 will be much more deployed than web start or applet (for example for chrome market, facebook...) and it is important for me to find a good lib to make game for it.
I'm glad you liked it :D You are right goal is not really clear, it's a scoring game so the goal is to score... ;p I didn't give much indication on how to play (bridge creation mechanism, kill mechanism...) on purpose because I like as a player to discover how things work, but it's kinds of an old school way of doing game ^^ It misses a good story too to be introduce into game which may give some goal indications.
I agree for the limited amount of bridges. My first idea was to have a pool of bridges, destroyed planets and bridges give dust to build new one. A new bonus kind would have give more bridge availables. It could give a new gameplay like the snake game which could be fun :D I would see (and it may solve performance issue i have with Android version ;p)
For now I have no way to prevent blocking yourself and I don't know if it is usefull to do so. 2 ways: compute blocking path and prevent user to do it... Have a new key to destroy bridge, but i wanted to keep the gameplay simple and blocking yourself can be a strategy!
Very impressing. The gameplay was ok, the graphics were ok... but the *idea* itself was very original and that's what I loved most of all. Keep up the great work!
Thank you, you give me motivation to continue it :D I will try to make the gameplay more obvious when game starts because I have a lot of people telling me they do not understand what to do...
i like the way you picture the cloud...