The idea was to start as a tiny planet and build up your mass by collecting other celestial bodies, but we never finished scaling, so we have a sort of asteroid catching game.
There is no concrete objective. Asteroids (grey) detract from your atmosphere, but add more mass and Comets (blue) add to atmosphere and a little bit of mass.
Also, being close to the sun reduces your atmosphere.
Controls WASD to move, space to stop
Issue List Exit in Menu doesn't work Player not centered Hitbox slightly off for player Player is as fast as every other object Player can collide with sun. Music doesn't play (There are more)
I have no idea whats going on. It really doesn't feel like you are moving at all. Some visual feedback on the player would definitely help. This does require a lot more work to be shaped into a decent game though but it has potential, and I disagree with sythe, this game is very different from Osmos.
CitrusPunchSamurai, we really did need to add a moving background or particle trails to show movement. Should have spent less time on bugs and more time on that
totally unplayable on a azerty keyboard :( too bad, that was a promising idea but I encountered only some blue planets and have been lost after that. (tested on a Mac)
Comments12
It really doesn't feel like you are moving at all.
Some visual feedback on the player would definitely help.
This does require a lot more work to be shaped into a decent game though but it has potential, and I disagree with sythe, this game is very different from Osmos.
And I agree with the visual feedback on moving.