Tiny Man

by dreauw
Overall★★★★★★★★★★2.76
Fun★★★★★★★★★★2.56
Innovation★★★★★★★★★★2.85
Theme★★★★★★★★★★3.56
Graphics★★★★★★★★★★2.41
Audio★★★★★★★★★★2.62
Humor★★★★★★★★★★2.29
Mood★★★★★★★★★★2.50
Coolness★★★★★★★★★★73%
-- Story
"Tiny Man is the story of Julien who just discovered a tiny world where you can become small"

-- Tools
For this game, I have used FlashPunk & as3sfxr.
Also, I have used Audiotools for the music and Tiled for the map.

-- Tips
- For use the double jump, press the jump key (arrow up or W) and release it when you are high.

- Don't be big if a wall is above or close, the hitbox is big too.

-- Other
The game was made in 23 hours.

Thanks for playing !

Comments26

Rabbits...
Rabbits...22 Apr 2012, 09:09
In my opinion you kinda phoned it in early...But the game does convey the theme nicely and it is pretty coherent(I'm surprised I can spell that a two in the morning)Overall I like it...
SidetrackGames
SidetrackGames23 Apr 2012, 07:59
Agreed, could have needed some more work, but it is very much in tune with the theme so :)
jeroenimooo
jeroenimooo24 Apr 2012, 08:11
Changing between big and small is real cool, sometimes i get stuck when getting big, but yeah fun game :)
callidus
callidus24 Apr 2012, 08:16
Solid little platformer, the big/small shift is interesting though most of the time I'm just small and shooting anything close. Nice use of the theme
yanmania24 Apr 2012, 08:17
Great idea, hope you'll do some more work on it once the compo is over!
schnerble
schnerble24 Apr 2012, 08:25
Quite a cool idea. I would've liked it if the acceleration was a bit faster, as it made the jumps a bit more awkward, and I kept getting stuck in the water, which was easy to miss. Nice work though.
tacograveyard
tacograveyard24 Apr 2012, 14:28
I really liked the game, but the controls felt a bit sticky. If the acceleration was adjusted it would be great.
MyFrosch24 Apr 2012, 16:01
Cool game. I think you could run a little faster and when you're big, they will sometimes hang.
zkenshin
zkenshin24 Apr 2012, 17:19
Again could have used some more work/balancing, but nifty idea all the same.
aaronsnoswell
aaronsnoswell24 Apr 2012, 17:22
Not too shabby! I like the theme you went with - the big / small idea is cool, though could use a bit more work - I think it would be better if there is a wall above your head, you don't go big at all. The controls were a bit hard to master, but fun nonetheless. Well done!
pythong24 Apr 2012, 17:22
I got stuck when growing :P
but i like the idea
edg324 Apr 2012, 17:24
I like the concept overall, but I found it impossible to double jump, and when I tried to go big (like I had to to get through the first cave) I got stuck and died. Nicely done.
derosa24 Apr 2012, 17:25
Interesting and fun, but the controls fail sometimes. There was a moment in which I could not jump at all...
MattTyson24 Apr 2012, 19:55
Pretty fun :)
Gameplay is cool and art is not bad. I wish you had more time.
marudziik
marudziik25 Apr 2012, 20:58
Nice idea and consistent graphics, but controls are a little buggy.
Ben
Ben27 Apr 2012, 01:49
Very nice, love the idea. The bee was a bit random I thought and it passed me by somehow and kept going out of the map. But other than that, very good concept, very fun, and great job!
gnx27 Apr 2012, 07:52
I don't feel like the level design really compliments your mechanic.

Also the jump control is very stiff and hard to feel comfortable with.
Jim Haslett
Jim Haslett28 Apr 2012, 19:41
the acceleration to move was difficult to get used to. I missed a lot of jumps because of it. I couldn't figure out how to get out of the water either, so I got stuck quite early.
scoopsy
scoopsy28 Apr 2012, 19:41
I like the idea a great deal, but I found the mechanics of playing the game challenging. In other words, I found myself challenged more by the controls and interface than by the game itself. Good job though, congrats on the completion!
FrankTheTank28 Apr 2012, 19:42
I think the controls need a bit more tweaking, but I really like the original idea!
Evil Sandwich Studios28 Apr 2012, 21:29
It fits into the concept very well and its very cool and fun to play. I guess that you did a wonderful job for just 23 hours, I think the game would be near perfect with a little tweaking of the mechanics and some other minor stuff.
summaky
summaky2 May 2012, 14:07
I got stuck most times when I turned big and sometimes I didn't even see the water, which turns out is deadly because I don't seem to get out.
angrygeometry
angrygeometry2 May 2012, 21:42
cool mechanic, but the level design and slow physics let it down i feel. jumping felt slow and difficult at times. i liked the variance as it went along though.
philhassey5 May 2012, 00:37
Controls seemed a little wonky to me, but I liked the general gist of things :)
Datamosh
Datamosh8 May 2012, 03:17
I could not jump anymore when left the cave.
The game looks good
Sodaware
Sodaware11 May 2012, 14:03
The momentum is a little off, which makes the early parts a little harder than they should be. Also, the controls were a little uncomfortable and I would end up hitting CAPS instead of shift. I do like the mechanic though, and I think with a little more polish it could be a lot of fun.

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