
Ludum Dare #23compo
Tiny Monk
A sole monk, living on a tiny world surrounded by monsters.
Rebuild the land and defeat the evil monsters!
Rebuild the land and defeat the evil monsters!
Comments23


davidllanos2223 Apr 2012, 11:58
Great game! I miss some sfx :C I've made 9500 points!

Kvisle23 Apr 2012, 14:19
An excellent game! I really like this one :)
domrein23 Apr 2012, 16:19
Very cool idea. As mentioned by others, bugs underneath the platform destroying everything really suck.

yosh24 Apr 2012, 00:10
Nice little game, I was very surprised when the boss appeared, and also when he defeated me in a couple of seconds. Too bad for the bugs though.

KunoNoOni24 Apr 2012, 02:08
Really nice. Hate to force myself to stop playing :)
Transmit24 Apr 2012, 17:08
great game, but it feels a bit cheap when they get underneath your world and just pick it off.
unicornpooping24 Apr 2012, 17:16
Yes! Great concept. Love how bizarre it is. I'll be playing this one again :-)

leafo24 Apr 2012, 17:18
Cool game, I liked building up the world
gnx25 Apr 2012, 11:03
I liked the central mechanic a lot. It is very smart and combines sort of basebuilding with action elements. Unfortunately the action itself is not quite as fun. The enemies appear a bit too close to the player and there doesn't seem to be much strategy in the shooting.
However it is very impressive that this is a 48h compo game :)
However it is very impressive that this is a 48h compo game :)

sudorossy25 Apr 2012, 21:58
Seemed to get stuck a lot, and I liked it, although I suck!

Hume25 Apr 2012, 22:10
Tight little shooter. I like. Maybe a ^-shaped initial layout would make people more tolerant of the fact that up and down are significant and encourage block placement that will deal with this.
JonathanG29 Apr 2012, 19:45
A fun game that I would come back to and play again! I like the building mechanic between rounds, although after a while just pumping up the damage/multishot seems to do the trick. The only problem I found was that the multishot would fire to the right of my mouse pointer, and also when upgrading multishot there wasn't a number on the GUI to indicate how many shots I had.
matthias_zarzecki30 Apr 2012, 20:50
Fun idea!

Jeffalisk3 May 2012, 19:32
Interesting combination of game mechanics at work here!
tcstyle4 May 2012, 20:21
A simple idea very well executed. I really liked it. A pity there is no sound.
Polar5 May 2012, 13:22
Very good entry! I liked the principle, although with the correct strategy, it's very easy to win - at the end, my health recharged fully in 5 seconds, and I killed the boss in about 20. I love the way you've incorporated the theme - good game!
Mago10 May 2012, 06:52
Cool game. I like graphics style and the concept. Sometimes monsters get below ground and it's impossible to kill them. Lacks sound
Lawrence Esswood10 May 2012, 16:46
31450 points (I beat the big boss on my second go.) Made a floor of heal blocks, floor of normal blocks, and then on this island a little house to recover if I needed too. Loved it!
ilo10 May 2012, 20:15
There is always an appeal to games which give the player a way of expressing themselves - in this case, in how to design your defences. As much as I was trying to beat the waves of enemies, I was also trying to protect the structure I was building (a kind of bunker). It was fun, and I think it has a lot of potential to be developed further.
Rémi12 May 2012, 10:52
Great idea! Excellent arcade game! I really enjoy the block system! :)

azurenimbus12 May 2012, 17:01
This game is awesome! Liked everything about it! Would have loved this on my SNES back in the day. :)

Rabbits...13 May 2012, 21:03
I really enjoyed this game. I made a health chamber. Thank you for this...






A bug give me game over -.-