Tiny Oblique World is a god-simulation/survival/programming game.
Survive in the wildness. Program short combinations of verb+noun, a list of possibilities can be found under options. They consume water and die when there isn't enough to drink. At night some monster might appear.
If you find the compo version hard try the slightly easier jam version.
(You will need love 0.8 to play the .love/source file, get it from love2d.org. Choose your platform for a standalone executable.)
Love the concept, but unfortunately I couldn't actually execute any commands, it just kept printing Hello World over and over again - also started to experience massive slowdown after having open for a couple minutes - it was apparently using up %50 of my CPU :( Too bad, as the game was fun just watching what would happen ^_^ . Maybe you could add some way for the player to know what everything on the screen is?
Nice idea. Liked the visuals and sound, although it was very difficult for me to maintain population for more than a few minutes.
It would be nice to program multiple/all people at once, and to add multiple instructions or simple conditional loops/branches. Also, you should just get rid of the need to command your people to drink water...
a game centered around programming needs good text editing capability. lack of text editing accelerators, copy/paste, home/end, etc is frustrating to me as a programmer.
you could also make this less programmer-centric by doing the programming via icons. i think this would make the game a lot more accessible and easy/fun to play.
Comments19
Cant manage to survive first day. If send them to get water, cant build house in time.
It would be nice to program multiple/all people at once, and to add multiple instructions or simple conditional loops/branches. Also, you should just get rid of the need to command your people to drink water...
you could also make this less programmer-centric by doing the programming via icons. i think this would make the game a lot more accessible and easy/fun to play.
interesting concept, though.