Tiny War

Tiny War

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 1.07
coolness: 0.71
fun: 3.21
graphics: 1.95
humor: 1.29
innovation: 3.09
mood: 2.50
overall: 3.09
theme: 3.00
Tiny war is one of those games where you send ships to fight over planets, except the planets actually behave like planets and orbit. The game's tactics thus depend on waiting for a good launch window, as ships that go farther are weaker. There were a few things planned that didn't get in, like some pretty planet graphics and a mechanic involving affecting planetary orbits, but I'm just happy to have actually finished a game this time.

Instructions:

Welcome to Tiny War. You play as green. The goal of the game is to send ships out and destroy blue. To attack a planet, drag from a planet you have ships on to a planet you want to send them to. This will send some ships from each planet you dragged over to the one you ended on. A fleet of ships loses strength the longer it's in space, so try to time your movement to take advantages of differing orbits. Your ships and your enemy's ships will destroy each other if they are on the same planet. The number of ships on a planet is indicated by the numbers above and below it. When your ships are the only ones on the planet, they will begin to capture it at a rate proportional to their number. Once a planet is captured, it will have a white ring when selected, and will begin producing ships. Bigger planets take longer to capture but produce ships faster. Press space to give up the level, and 'd' to turn on demo mode. Try to beat the AI and win the game!
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