I actually only had about 12 hours of work on this because I was invited to a surprise wedding! but I feel I created a pretty good game.
Basically you go through one level and destroy everything. I wish i couldve added more but with the limited time i had I think this was a good first Ludum Dare for me.
physically could not beat the death star, always killed it at the same time as it killed me :/ otherwise, a pretty fun and cool game, that could do with more combat and less standing around looking at stuff :D
Haha thanks everyone for all the great feedback! I literally added the death star at like 8:45 and I had no idea anyone would even play it that far through the game haha you guys rock
The ratio fun to dev-time is really good here. :) I also love being able to use the flames from the rocket as a weapon.
I'm sure these are corners that were cut because of the super-strict deadline, but for the sake of due diligence: - I need sounds! - No EXPLOSIONS?! - A way to see that I'm damaging stuff would be great, like flickering or whatever. - Not really any way to dodge or combat the Death Star. :(
But a great first entry on such a tight time-budget!
agh! I knew I should've added sounds but I had no time *facepalm* i guess its a lesson learned! thanks again everyone for the suggestions for next time
EYE LASERS
I approve of this game!