*PLEASE READ THIS SECTION Please try my update (after voting on original version).
I've worked at adding a bit more to it (it's almost like a real game now!)
Just added music too although not quite got it linking from one bit to the next as I'd want it. Main;y because it never seems to run at the right framerate Ah well.
Still to come - day counter (to see how long you survived) and might need to add an extra column to the score counter seeing as you currently can't accumulate more than 9999 bees)
Thanks for trying this out! Any feedback or shameless promotion is more than welcome :D :D
*Thanks!!*
How to Play You start with 1 bee, click to send him out. Collect pollen to get more bees.
Click twice if you want to send out 2 bees (if you have 2 bees) or 3 times for 3 bees etc (No limit on number of bees)
Bees are deaf, so there's no sound (this could be a lie to justify not adding sound).
I'll be adding more to this after the jam so if you like it there'll be updates at:
Not bad. I ended with 110 bees. There's a nice exponential growth factor going on there. I started becoming hard to click fast enough to send out all the bees.
Haha, this game had me hooked for much longer then I'd care to admit. I really like the art and the extremely simple but yet effective gameplay mechanics. Turned into a "spam click on the closest bunch of flowers"-game as soon as I got the hang of the idea tho.
I just want to say THANKS genuinely for all the feedback :) I'm still trying to get the hang of everything so just that anyone thinks the concept/art/anything is even remotely good is awesome to me. The overall standard on here is great so I really respect everything that everyone has said. I'll be uploading an update version with a bit more 'game' to it hopefully by the weekend so please check back if you thought it had promise. Thanks everyone.
Quick question. Well, 2 actually. 1: I'm working on adding bits to this leading up to the weekend, I've got 2 control schemes working. On this version the bees follow the mouse pointer, but I've also got it that the bees just fly where you click when they're released then buzz on back to the hive with or without pollen. Does anyone think one is better than the other? Also quesion 2: is there a way to upload a 'post-jam' version with my new enemy sprites and actual gameplay mechanics in the game? Thanks everyone
There should add a target to aim for, including a gameplay mechanism which make it necessary to decide what to do instead of clicking multiple times somwhere on the screen.
Really neat-looking, and it's mesmerizing watching the bees fly around - I like their pathfinding; very realistic-seeming. Not much to the game part, but it looks beautiful with the flowers and clouds dashing by.
Would have been nice with music and sound. The graphics were good except the grass background, but the flowers were pretty and so was the hive and sky line. Good colours, good fonts, etc.
Cute! :) I like the graphics and the different levels of scaling between them. Ended with 39 bees. I think it's a really nice little package, therapeutic and fun to interact with. I'd be excited to see some skill involved in the gameplay that can help or hinder your production of bees.
I will be keeping an eye on this for the later version! :)
Forget the lawnmower I'm ripping that out. I have an idea for a game that actually has a purpose to it. Might work, might not. I plan to have this ready for Sunday so check back then.
Wow. Innovative, pretty, and with huge potential. The post-compo game is excellent (Introducing the night = brilliant), but alas I could only rate your compo entry, which is still pretty and innovative. Great work!
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I would have liked more interaction, but it's a good game :)
I got 192 bees :D
The gameplay wasn't really exciting, which was a shame :P but I really liked the bees' bee-like movement :3
I will be keeping an eye on this for the later version! :)