
Tiny Worlds
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Tiny Worlds
The objective of the game is to score as much points as possible by shooting a bomb at other worlds. However, you can use gravity to increase your score.
But watch out! hitting your own planet could be disastrous!
Tools I used:-
- Eclipse / Java
- Otomata
- Bfxr
- Audacity
- aseprite
- libgdx
- Chronolapse
You can view a timelapse of the developments at:
Day 1 -
http://www.youtube.com/watch?v=5AoE6gfmxkE
Day 2 -
http://www.youtube.com/watch?v=fCsVQSkWjr4
Game is compiled into a Runnable JAR, so it should work on all platforms
Final Notes
------------
This is my first Ludum Dare attempt, and I found it very exciting.
I spent a total 23 hours developing the game, with 2 hours of those in a panic stage where I had no ideas for the theme.
Good Luck Everyone!
The objective of the game is to score as much points as possible by shooting a bomb at other worlds. However, you can use gravity to increase your score.
But watch out! hitting your own planet could be disastrous!
Tools I used:-
- Eclipse / Java
- Otomata
- Bfxr
- Audacity
- aseprite
- libgdx
- Chronolapse
You can view a timelapse of the developments at:
Day 1 -
http://www.youtube.com/watch?v=5AoE6gfmxkE
Day 2 -
http://www.youtube.com/watch?v=fCsVQSkWjr4
Game is compiled into a Runnable JAR, so it should work on all platforms
Final Notes
------------
This is my first Ludum Dare attempt, and I found it very exciting.
I spent a total 23 hours developing the game, with 2 hours of those in a panic stage where I had no ideas for the theme.
Good Luck Everyone!