Oh, I see how that could be confusing. The "video" is actually just controls for the music player, I figured I'd leave the controls visible in case you wanted to mute the music, but it does look like the whole game is actually a video (it's not).
I really enjoyed this game. It's a great idea (although I'm not convinced that it matched the theme particularly well). Still it scorec highly from me overall :)
This is really cool. Great idea! It would be neat to see a whole series of mini games based on different illusions, with different types of gameplay. Nice work.
agh! some of these are maddening (and uncomfortable to look at)! i don't know that this was a *good* idea, but it's certainly a bold one and i applaud that!
I feel bad for not quoting my sources, but I wanted the element of surprise for this one (which too much info would ruin). Now there's enough commentage to push this post down a bit...
The bullets are supposed to be somewhat homing (to encourage the user to keep their eyes on the centre of the screen instead of worrying too much about accuracy), they should track to the closest thing of the correct colour.
As to why there is only one and an interrupted bullet leaves an artefact on the screen...yeah that's a bug. It would have been reasonably easy to fix, but it also conveniently stops the player from spamming out bullets, so I left it and concentrated on other things.
My eyes!! D: Nah, this is a wonderful, amazing departure from the same 'ole same 'ole games submitted! I am literally seeing spots right now! Hermann done me in :P Great graphics, great sound to go along with it! Only minor issue (which I think someone else mentioned) is that bullets tend to "stick" on the screen. Is this intended? Thanks for making this!
FYI, the latest version of Chrome seems to have had some subtle change in how SVG/CSS gets treated and the bullet collisions have stopped working. I guess that's what you get for using undocumented APIs.
The illusions still work, but the gameplay is more underwhelming than ever.
Comments26
using chrome 18
I love games that mess with people's mind :) even if this is not much of a game, it deserves high rates :)
Lichasa http://en.wikipedia.org/wiki/Lilac_chaser
Scintilla and Hermann http://en.wikipedia.org/wiki/Grid_illusion
Moblin http://www.metacafe.com/watch/358665/motion_induced_blindness/
Fateeg (this example is actually way more amazing than what I went with) http://www.feelguide.com/2011/11/10/optical-illusion-of-the-day-the-image-that-vanishes-before-your-eyes/
Unfortunately I had to cull a couple because I ran out of time (and started experiencing pretty bad headaches)
Troxler (was planning on having a planet with a ring around it) http://dailymonthly.com/?p=550
March http://www.moillusions.com/2012/04/stepping-feet-optical-illusion.html
Thanks for playing and commenting!
As to why there is only one and an interrupted bullet leaves an artefact on the screen...yeah that's a bug. It would have been reasonably easy to fix, but it also conveniently stops the player from spamming out bullets, so I left it and concentrated on other things.
Need to clean up the old shots though.
The illusions still work, but the gameplay is more underwhelming than ever.