My first attempt at Ludum Dare. I spent too much time fixing my engine so the game is kind of basic, there are no levels it is just a go as far as you can (distance tracked in top right). Difficulty increases as you get further.
Instead of a tiny planet, its a world where everything is tiny. The tiny inhabitants of the planet (apart from some allies) try to kill you because they think you (being normal sized) are a monster.
Simple but fun enough. I just think that the health regeneration should not be. If you take your time, your allies protect you and you can easily go really far! Good job anyway!
Pretty satisfying to smash the tanks and kick people out of the way. It's a little weird when you stand still (as the clouds move but the grass has no indication of movement), but it was fun. And I love how happy all the little fellas are!
Thanks for the comments! Meedoc: Ya, I was never sure if health regen was helpful to the game or not. Sodaware: I agree, I had planned to add grass or trees to the background to give a better sense of movement, ran short on time though.
I had a lot of fun with this! It's admittedly a bit clunky and death seems like an eventuality rather than a failure, but at some point while I was kicking my 20th swordsman in a row I realized I was really enjoying myself :).
This was quite fun for a simple game. I really liked the breaking apart effect on the blimps and tanks.
I thought having the friendly rocket launcher guys worked really well. The best strategy I found was to use them to take out the other rocket launcher guys and use the spaceman to destroy the blimps and tanks (if you tried to jump on the rocket launcher guys you would get hurt by the sword guys and if you ran at them you would get shot, so best to just go back and let the green guys do the work :)).
Not bad! I wasn't sure what to expect going in, but punting guys around was surprisingly satisfying. xD I like how the wreckage of vehicles does collateral damage.
*I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.*
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
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Meedoc: Ya, I was never sure if health regen was helpful to the game or not.
Sodaware: I agree, I had planned to add grass or trees to the background to give a better sense of movement, ran short on time though.
A little limited but enjoyable nonetheless.
Nice work!
I thought having the friendly rocket launcher guys worked really well. The best strategy I found was to use them to take out the other rocket launcher guys and use the spaceman to destroy the blimps and tanks (if you tried to jump on the rocket launcher guys you would get hurt by the sword guys and if you ran at them you would get shot, so best to just go back and let the green guys do the work :)).
I managed to get over 17000 feet :)
Jerm: That is the strategy I tend to use if there are more than a few of the rocket guys, I think my highest was about 28k.
I created a timelapse video in case anyone is interested.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
HTML5 :)