Trees of Life

Overall★★★★★★★★★★2.91
Fun★★★★★★★★★★2.27
Innovation★★★★★★★★★★3.18
Theme★★★★★★★★★★3.57
Graphics★★★★★★★★★★3.23
Humor★★★★★★★★★★1.20
Mood★★★★★★★★★★2.33
Coolness★★★★★★★★★★37%
Try to plant as many trees as possible.
Pick up the pine cones, to be able to plant trees.
Left MB or "E" key to plant tree.
WASD or arrow Keys to move.
Space to jump.
Escape to quit.

Timelapse:


Gameplay vid:

Have fun!
pragmascript

screenshot

Comments23

Vandash23 Apr 2012, 11:30
Game didn't seem to work. Character was jumping automatically, as soon as i hit WASD camera goes crazy. Could not plant anything :(
wzl23 Apr 2012, 11:55
Controls were hardly working, player bounced off the planet uncontrollably. I wasn't able to plant any trees either.
pragmascriptauthor23 Apr 2012, 12:22
You have to pick up the pine cones before you can plant the trees ;)
Mobilpadde23 Apr 2012, 12:34
Too hard to climb trees D:
Else pretty awesome concept :D
Danvil23 Apr 2012, 14:12
I like the graphics a lot! There should be more levels.
Zerot25 Apr 2012, 10:31
hard to control. Went of flying after planting 2 trees too close together.
Chinchilla25 Apr 2012, 10:35
I liked the style, and the tree growth was really, really cool. Makes me want to try making some similar organic growth in Unity. Adding some sound effects and giving visual feedback when you take damage would go a long way.
johanp
johanp25 Apr 2012, 10:45
Nice idea, but the control and physics are off the charts.
Pierrec25 Apr 2012, 11:19
Wow...that's what I call jumping...

The concept is nice and the graphics too, but the controls are reacting weirdly
Ovno27 Apr 2012, 18:49
Loved it, looks great, brilliant concept, pity the character moved in such a strange way, but still played for 15 mins trying to make strange globe encompassing trees :)
matthias_zarzecki28 Apr 2012, 21:01
Nice work on the tree-gorowing and the boxy terrain!

So how did you build the planet? Is it multiple random overlapping cubes, as is there a deeper system behind it?
pragmascriptauthor28 Apr 2012, 22:04
Hey thank you all for commenting :)
I'm still working on the controls and will post a post competition version once they are working.

@matthias_zarzecki: yeah just random points sampled on the surface of the sphere. cubes translated to that position with the surface facing "up" and some random height variation. i just pressed "regenerate" until it looked cool ;)
ratking
ratking4 May 2012, 17:14
I liked the idea, but sliding so much after landing makes it abit difficult to stay alive or plant. Very nice graphics, though!
SethR6 May 2012, 02:57
Cool .. collision was a bit shaky, kept getting stuck.
Tifu
Tifu13 May 2012, 16:17
Controls feel very slidy, and jumping is waaaay weird - sometimes I'd make "normal" jumps and other times it felt like I was going to leave orbit!
Populating worlds with giant trees is a pretty good feeling though, if the physics was sorted this would be a whole bag o'fun!
RobProductions13 May 2012, 23:48
Nice idea, but could use some polish! Oh and also audio.
johnfn
johnfn13 May 2012, 23:49
Heh, nice game. Felt like I was on the moon, I could jump so high :)
firstrowgames13 May 2012, 23:52
the controls were kinda tricky but it was fun to jump like a crazy person plating trees.
Awesome tree growing animation btw :)
masterhyjinx13 May 2012, 23:53
Interesting concept. Took me a couple plays to realize that you had to pick up cones before you could plant again. I'd often get stuck between a building and a tree. The growing looked cool. Congrats on the entry. How much time did you get to spend on the entry? I wonder what it would look like if you had more time with it.
vilya
vilya13 May 2012, 23:55
It's a bit difficult to play and there are a few glitches (e.g. I got stuck between a wall and a tree I'd just planted at one point). The graphical style is beautiful though!
Tom 7
Tom 714 May 2012, 00:19
The graphics are nice; I particularly liked watching the trees grow. I got stuck pretty quickly after starting in a crevice somewhere that I couldn't jump out of or move from. I find these first-person games really hard to play without the mouselook being "inverted", so a configuration option for that would have helped me!
doowttam
doowttam14 May 2012, 00:19
At first I was kind of lost, but then then once I figured out I just need to move around as quickly as I could I got into it. It's pretty floaty, but once I started working with that, rather than against it I found the fun.
MurrayL
MurrayL14 May 2012, 00:31
Good idea; would be better with a more concrete goal and less 'slippery' controls.

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