
World In A Bottle
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
This is a sim along the lines of sim earth, a balance of atmospheric gasses,soil nutrients,and plants and animals that interact with them. I tried to keep the chemical reactions as close to the real world as possible. It's very unbalanced right now, since the rabbits were hacked in in the last two hours and there are no wolves to keep them in check.
Language: Silverlight/C#
IDE: Visual Studio 2010
Graphics: Photoshop
Music: OpenMPT
Notes:
The apple trees won't grow without nitrates, so some lupines must be planted first.
A single rabbit will breed with itself, yes that's a bug. So yes, a single rabbit can create a rabbitsploshion.
The system *should* be closed, as in no atoms will be lost, though they will be exchanged: IE: the plants will photosynthesize water and carbon dioxide into glucose and oxygen. If it looks like something's missing, it's most likely in the bodies of the plants and animals. A large amount of plantlife will deplete the amount of water in the air and soil.
If you run out of water, plants will dehydrate from front to back - an artifact of the drawing code.
Language: Silverlight/C#
IDE: Visual Studio 2010
Graphics: Photoshop
Music: OpenMPT
Notes:
The apple trees won't grow without nitrates, so some lupines must be planted first.
A single rabbit will breed with itself, yes that's a bug. So yes, a single rabbit can create a rabbitsploshion.
The system *should* be closed, as in no atoms will be lost, though they will be exchanged: IE: the plants will photosynthesize water and carbon dioxide into glucose and oxygen. If it looks like something's missing, it's most likely in the bodies of the plants and animals. A large amount of plantlife will deplete the amount of water in the air and soil.
If you run out of water, plants will dehydrate from front to back - an artifact of the drawing code.