This is a sim along the lines of sim earth, a balance of atmospheric gasses,soil nutrients,and plants and animals that interact with them. I tried to keep the chemical reactions as close to the real world as possible. It's very unbalanced right now, since the rabbits were hacked in in the last two hours and there are no wolves to keep them in check.
Language: Silverlight/C# IDE: Visual Studio 2010 Graphics: Photoshop Music: OpenMPT
Notes: The apple trees won't grow without nitrates, so some lupines must be planted first. A single rabbit will breed with itself, yes that's a bug. So yes, a single rabbit can create a rabbitsploshion. The system *should* be closed, as in no atoms will be lost, though they will be exchanged: IE: the plants will photosynthesize water and carbon dioxide into glucose and oxygen. If it looks like something's missing, it's most likely in the bodies of the plants and animals. A large amount of plantlife will deplete the amount of water in the air and soil. If you run out of water, plants will dehydrate from front to back - an artifact of the drawing code.
I really like the data readout of the different things, but it was unclear what the numbers meant. 0, 2000, 10000. It seems like these aren't giving me anything extra.
I like how I can leave the game to write this comment and then come back and its completely changed.
I wish there was more than 1 bottle, like in the screenshot. If you wanted to take this game further you could consider: what if I could have an array of bottles and preform different experiments on each one and watch them all play out at the same time?
Wow. This was one that I was all but expecting to be a disappointment. Boy was I wrong; this is right up my ally! Excellent job. Graphics are great; killed a the rabbits, and I felt heartless, seeing all of their little bones lying there! ...I agree with the previous comment; more bottles like the screenshot would be great. Thanks for making this!
Fun game! Very interesting as well. One comment: As a player, it would have been nice to have some (optional) goals to work towards - something like 'Have three full-grown trees at once' or something similar.
Nice concept. I was always a fan of sim games :-) One suggestion - the ability for the player to place items, rather than having it done randomly, would add a bit to the game. It's always good to make the player feel like he has control ;-)
was fun playing around and seeing the effects of having and not having certain things. kill all lupines and enjoy your new ocean of water. fun game! great concept.
I thought this was a clever use of the theme and a well done mini-world-simulator. Your explanations of the effects of each of the world components was really helpful.
The pace and lack of options, for me, meant the experience wasn't gratifying enough to keep playing. It actually would have really helped me to see plots of the different levels over time and markings on that plot for when I inserted trees and rabbits... I'm a nerd like that. I also wish the music wasn't so repetitive.
The graphics were excellent and appropriate and I really thought this was an innovative take on the theme. Good work!
I really love games like that. I was able to keep the system stable for quite some time. Pity that there is no sound (some environment sound for the mood or shy music would be nice). Funny that I had a very similar basic idea with my game (tiny bottle world).
I had a lot of fun trying to balance my ecosystem. Really good idea and well executed. In the end I decided to kill all my plants and have a million rabbits. Then I killed them too. Made me laugh hahah.
Loved the way you interpreted the theme (although is either a giant bottle or damn small apple trees and rabbits). Loved the stats and everything. I would've liked the buttons to be part of the game interface though. It feels like a 1990 javascript game with the buttons outside of the game screen. Graphics are OK and I certainly missed sound. Hope you finish this game some day. It's a beautiful idea.
I like the idea, the simple gameplay and the visual ! Our project have the common point to propose to the player to experiment the interaction of entities on a little "world" but well, I prefer your way of doing things. A great job you did there!
This is a cool sim. I really like the take on the theme and the graphics, and the calm music. The I don't have that much control over the environment (which I know is part of the point), but that leaves me feeling like the gameplay is limited. It's a great idea, though.
This was a really enjoyable concept. It's fun to experiment, but it would also have been good to know what affect my actions had- for example, I'm still not sure how I made it rain. But this is a great start, and it would be awesome to see you expand on this.
I like how I can leave the game to write this comment and then come back and its completely changed.
I wish there was more than 1 bottle, like in the screenshot. If you wanted to take this game further you could consider: what if I could have an array of bottles and preform different experiments on each one and watch them all play out at the same time?