It's like Canabalt on crack :). In some ways the speed makes it fun, but it needs some tuning. Collision seems a little buggy also. Pretty fun game though, if not particularly innovative.
That was pretty difficult, at least you had auto-restart in place. I thought it was visually a little hodge-podgey and that the music loop was a lot too short but it was a playable endless runner!
I loved the audio! The game was pretty difficult though, and the jumping feels a little bit off. With some more polish this would have been a really great game. I still like it in the state its in now :D
Good concept, I love the Canabalt type games, but there are a few things that would help it go a long way. It would be great if you equated mousedown time with jump strength. Sometimes I knew I needed a short jump, but there was no way to do so. Another thing that might go a long way would be caching clicks for a few fractions of a second so that if I hit jump just before hitting the ground I would still jump. Might help some of the missed jumps. Otherwise, solid game!
I thought the character jumps too high/far/long, which makes the smaller jumps really difficult. I think it would be better if the gravity was a lot stronger, and he jumped a lot quicker. Also, the boost mechanic didn't seem to actually do anything... ?
Like others have said, it's like a faster version of Canabalt. And that's cool :P
The game is alright, but you should have made the level autogenerate, it would have made it less repetitive. It just became plain boring after severeal tries.
Not really playable. The character jumps way too high and so the game doesn't show enough of the upcoming terrain to allow the player to time their jumps. The boost mechanic doesn't seem to do anything useful.
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In Chromium on Linux I can hear the music playing but I have nothing but a blue screen on the page (really, lol).
In Firefox on Linux I hear music and can see the score text, and when I click I hear a "jump" sound being played... but I don't see anything else.
It would be great if you equated mousedown time with jump strength. Sometimes I knew I needed a short jump, but there was no way to do so.
Another thing that might go a long way would be caching clicks for a few fractions of a second so that if I hit jump just before hitting the ground I would still jump. Might help some of the missed jumps.
Otherwise, solid game!
Like others have said, it's like a faster version of Canabalt. And that's cool :P