There is a little history.txt file, that i appreciate if you read.
First time using dropbox (just installed), hope no problem for you to download it. either way, you can download it from github (along with all code) here https://github.com/Shephiroth/LD23-TinyWorld
Before i forgot, if dropbox fail and you go to github, no need to compile anything. Just use the appletloader.html on the root folder :)
WARNING!!!! Due technical error, you can only upgrade while on selecting level. While you are fighting zombies cant use shop. SORRY Since im updating my game for myself, i have created a second branch on github. I created a special .jar release that fixed shops and lowered music to 10%. Just change .jar for the original the rest remain, no new content or graphics are added.
As far as i know, thats part of java. Slick is linked on manifiest and applet loader should take care of lwjgl needs. If you try to run it as program, need to give natives location (no need to give class, jar manifiest already have).
If you need to play it as program by any means, if you uncompress ???_natives.jar.lzma twice (lzma and jar) in the same directory, you will be able to lauch the program with double click on LD23-TinyWorld.jar
Great gameplay, except I couldn't figure out how to update the weapons. The little shooting sounds were starting to grate on my nerves. The Zombies are adorable, but the background doesn't look quite finished. As I said, the interface had me confused. But, I had lots of fun playing it! Thanks!
At first I was like o_O but then after couple of minutes it become addicted to kill those zombies :) Couldn't pass 3 level - its mayhem (in good meaning) Sound is annoing.
Nice zombie sprites. I got almost through level 2 and died. The weapon/defense upgrades didn't work for me unfortunately, even though I had enough gold. Realtime RPG mechanics were kinda cool.
(side note - Shephiroth, I left a comment for you on the Microbial game page)
Cant upgrade?? OPSSSSSSSSSSSS >_< Sorry guys, big mistake >_< CANT upgrade on the middle of level >_< The only moment you can do it is when select level is available >_< SORRY I better add this to entry >_<
Just use appletloader.html file. Game should load properly (you must accept the applet signature, otherwise applet will decline perssions and game wont start).
*I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.*
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Hi! Except for the GUI the graphics are cool (molan los zombies :P, they are very well done). You say "Due technical error, you can only upgrade while on selecting level" in my opinion this way is fine, I would wait to the end of level (as it happens now). Fight now evolve later. Another thing that I think you must consider is at the beginning of the level to focus the player view on his zombie, it took me a few seconds (about two :D)to find what my zombie was ¿maybe changing its color? Overall a good game that makes me remember me the classic Butasan! Enhorabuena!
Applet should handle natives and should work properly. jar need natives to run directly, if you can descompress lzma file (zip file) and then jar file into the same dir. Thats enought for the game jar to run directly.
It already happened to some ppl that AppletLoader didnt work properly. I need more info to fix it, all computers i tried it worked properly :(
The game is very repetitive, and I can't seem to buy upgrades. The audio is too loud, and it screws with color balance on my monitor.
Aside from everything else, though, I call shenanigans on this entry. You didn't draw those zombie sprites; or, alternately, if you DID draw them, you didn't draw them for this competition. I'm betting on the former, but either one is against the rules.
Um, I got bored pretty fast with this game; it is too repetitive and the random movement of the other zombies doesn't help a little bit at that. I also don't see how this fits in the theme, sorry.
Comments27
If you try to run it as program, need to give natives location (no need to give class, jar manifiest already have).
Couldn't pass 3 level - its mayhem (in good meaning)
Sound is annoing.
(side note - Shephiroth, I left a comment for you on the Microbial game page)
Sorry guys, big mistake >_< CANT upgrade on the middle of level >_< The only moment you can do it is when select level is available >_< SORRY
I better add this to entry >_<
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Except for the GUI the graphics are cool (molan los zombies :P, they are very well done).
You say "Due technical error, you can only upgrade while on selecting level" in my opinion this way is fine, I would wait to the end of level (as it happens now). Fight now evolve later.
Another thing that I think you must consider is at the beginning of the level to focus the player view on his zombie, it took me a few seconds (about two :D)to find what my zombie was ¿maybe changing its color?
Overall a good game that makes me remember me the classic Butasan!
Enhorabuena!
The map actually center on player-zombi, while keeping all the map in window, but since the map is actually very short it you see all the map :).
But for next time, ill make some effect or something. Maybe a counting or something. But thats for next ld :)
tl;dr java is many things, but easy to run is not one of them.
Applet should handle natives and should work properly.
jar need natives to run directly, if you can descompress lzma file (zip file) and then jar file into the same dir. Thats enought for the game jar to run directly.
It already happened to some ppl that AppletLoader didnt work properly. I need more info to fix it, all computers i tried it worked properly :(
Aside from everything else, though, I call shenanigans on this entry. You didn't draw those zombie sprites; or, alternately, if you DID draw them, you didn't draw them for this competition. I'm betting on the former, but either one is against the rules.
The sprites appeared at least as early as a month ago, posted by someone calling himself Kazzador on RPGMakerWeb: http://forums.rpgmakerweb.com/index.php?/topic/683-kazzadors-additional-generator-parts-sprites/
The graphics are cool.