Ludum Dare #23compo
Zombie Siege
Its not really finished but here it is.
Originally I intended this to be a tower-defense game with resource management and a day-night cycle and I ended up with a "zombies follow you until you die" simulator.
Anyway that's my first try at Ludum Dare. Next time I probably wont try to write the engine from scratch again.
Hopefully I'll have time to make this what I planned for it to be sometime in the future.
Have fun!
Originally I intended this to be a tower-defense game with resource management and a day-night cycle and I ended up with a "zombies follow you until you die" simulator.
Anyway that's my first try at Ludum Dare. Next time I probably wont try to write the engine from scratch again.
Hopefully I'll have time to make this what I planned for it to be sometime in the future.
Have fun!




Comments21
Now the web version works but there's no sound and the download versions work with sound and everything. I only ended up using two sounds from sfxr anyway, you don't miss much by not downloading it.
The second try did work, though, and I was able to play. The first thing that I failed to see is the connection with the theme. Is this because you are confined inside an area and thus a “tiny world”? The gameplay lacks some deep, but I can see this turned out a great survival kind of game with some polishing and music. If only there are a single music, I thing the game, as it is gameplay-wise, would gain a lot.
Nothing to complain regarding the graphics; they fit well.
Nonetheless, it's still a functional game. I hope you had fun making it, and that you'll do more with it and/or enter other competitions later!