the idea is good its just its kinda buggy like for me for some reason every time i hit a arrow key it wouldn't let me move again unless i clicked on the screen. This could be a unity web player bug though.
Pretty fun, the progression through the stages of evolution seems a bit too quick though. I spent 9 or 10 levels doing essentially the same thing before I finally died.
Nice unity game. These dodge obstacle while running game are always fun. Not original. But I like the "evolution" game play aspect that added a lot more challenge to it. Nice job.
Pretty good! The nice bouncy cartoon style works well, but overall I'd say the game is too easy. I'm sure you didn't have time but it would have been cool if some additional challenges popped up along the way.
Pretty fun; wish it had some (reasonable) ending - went till the 100 points to see if there is anything after that - nope... Game got tedious after about 60 points.
Feels really cool and speedy. A little repetitive though, i unlocked three sizes on the first level and then nothing more happened save more and more fences each level. Since i never died either wither i gathered apples or not it never got challenging..
Nice little game! Pretty good going. I liked the endless levels, although i couldn't help but feel 1 more negative item to avoid would have helped. Nice procedural generation and animations. Good job!
not bad - I got 105 apples! I like the idea of having to watch the horizon for incoming apples. I did find that the game pace was too slow though. More frantic progression might add some more intensity and fun into the mix. Perhaps "X apples in a row" bonus with crazy reward or multiplier sound effects or something.
That's a really clever way to do scrolling of a track, more racing games should do that. Could use some more variation in the mechanics and gameplay, but I am totally down with Ikaruga style fun.
+ Excellent! I love the level/scene design. + The growth/shrink mechanic is done well and paced nicely. + Art, models and characters all excellent for a 48-hour game!
- Game is repetitive, but doesn't get boring for me until after I've unlocked all the growth stages, so you have ~1-2 minutes of attentive gameplay.
Recommendation would be to give a point every second the game is running (like Canabalt), but give a multiplier bonus for the total apples collected. Have the game gradually speed up until they hit a fence, then slow down again.
Well done! Really cute graphics and shrinking mechanic. Although I'd suggest to make a game a bit more competitive, because for endless game like this it's very important to be tense, otherwise the player becomes bored. But if you challenge him with short sessions — he doesn't.
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Check out the postmortem for more info : http://www.ludumdare.com/compo/2012/08/27/3-apples-high-postmortem/
Good game overall!
The graphics are pretty neat though :)
The main thing missing I think was a strong sense of pacing.
in general quite so good, better than mine
Feels great to play though. Would be great with some music that started relaxed and got more intense as your play.
Nice graphics, I like how the edge of the road slid back and forth like old sketchy animations.
+ The growth/shrink mechanic is done well and paced nicely.
+ Art, models and characters all excellent for a 48-hour game!
- Game is repetitive, but doesn't get boring for me until after I've unlocked all the growth stages, so you have ~1-2 minutes of attentive gameplay.
Recommendation would be to give a point every second the game is running (like Canabalt), but give a multiplier bonus for the total apples collected. Have the game gradually speed up until they hit a fence, then slow down again.
Really cute graphics and shrinking mechanic.
Although I'd suggest to make a game a bit more competitive, because for endless game like this it's very important to be tense, otherwise the player becomes bored. But if you challenge him with short sessions — he doesn't.
"Cool game! Though it does get boring after awhile. I found myself intentionally crashing into fences to see what would happen."
;)
one or two more gameplay elements would make this even better