500 years

500 years

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.11
coolness: 1.00
fun: 2.53
graphics: 2.40
humor: 2.53
innovation: 3.18
mood: 2.52
overall: 2.86
theme: 3.12
This was normally supposed to be for the Compo. But I ended up wasting time and getting behind schedule for the Compo.

The game is a simulator of 1-4 tribes on a randomly generated Island. Depending on the tribes profiles and priorities, the simulation will happen differently. The tribes are all controlled by AIs. So as a player, you can either watch the simulation or, you can unleash disasters which can advantage some tribes and slow others.

500 years was made using game maker 8.1.

You may use/modify the source as you please.

update :

-> modified the tiles.

-> randomized tiles.

-> disasters effects now vary depending on the profile of the tribe affected.

-> added pop messages when tribes reach a certain level in technology/warcraft/religion/politics

-> fixed the message boxes closing when pressing arrow keys problem.

-> added information on the main menu.

-> increased disaster radius.

If you have any ideas let me know in the comments.

I'll try to make a post-compo including as many new features.

idea box :

- when a tribe discovers a new technology, it will have an effect.

- tribes can expand.

- ressources can deplete.

- you can spawn a monster and the tribes will unite to kill it.

- sprites vary according to technology.

- add mouse control.
Found a bug?
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