Really great game, complete with a great atmosphere. Feels like its got nothing to do with Evolution tho. Good work all the same! Enjoyed it thoroughly.
Fun game. I was starting to think it was going slow then I got to the last area.
As a note, the fireball(?) projectiles shot out were really small and hard to see so I ran in to them often and had to restart. I would suggest making the projectile bigger or zooming the level in a bit more (i.e. instead of having nearly 3/4 of the viewport black, zoom the graphics so that the circle takes most of the visible area).
Thank you for your comments guys ! I really appreciate it, and I'm happy that you liked the game ! And sorry josefnpat, but I can't do anything for you. :(
Sweet! I am seriously impressed with the "script" as it were -- I know how hard it is to make some kind of coherent narrative in a game in only 48 hours.
This was very good. A complete game with consistent art and gameplay. You set the mood well throughout, and the sand slowly consuming the castle was great. It felt like there was a story, even if there was no dialogue whatsoever.
The only thing you could've done better is to tie the game more into the compo theme.
Great game, it takes a moment to figure out what certain things do, but then it becomes intuitive. Very nice mood, graphics and the background music really set the scene nicely. Good job.
I really liked this game - the minimal graphics suited it really well! The music was pleasant too, but I think the final level could have given the player more time or been a little easier. Still, great effort :)
Very good! I love exporation games like this and the mood was very nice. I didn't finish what I assume was the final level, because I couldn't beat it. I don't think the controls were tight enough to pull that kind of level design off without it getting too frustrating for the player.
Comments31
Graphics/Characters/Vehicle, after selecting New Game.
https://dl.dropbox.com/u/9212599/error0.PNG
runned on windows xp 32 rus
As a note, the fireball(?) projectiles shot out were really small and hard to see so I ran in to them often and had to restart. I would suggest making the projectile bigger or zooming the level in a bit more (i.e. instead of having nearly 3/4 of the viewport black, zoom the graphics so that the circle takes most of the visible area).
And sorry josefnpat, but I can't do anything for you. :(
The only thing you could've done better is to tie the game more into the compo theme.
One of my favourites so far :)
http://webftp.meridian93.com/2012-08-29_1034.png