
A Long Road to Happiness
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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DISCLAIMER: This game is hard, and has a steep learning curve. One might venture to say that I enjoy torturing those who only want to be helpful and rate my game ;)
A game where you control a young protagonist named Violet in her search for a cat that she finds too fluffy to resist.
On this journey, she will encounter a large population of signs and other curious yet naturally occurring lethal deathtraps, and eventually (read, at the end of the game) learn a useful lesson about evolution: That it's terrible.
Controls are all explained in game, but only if you don't figure it out yourself. I aimed to have a tutorial system that doesn't treat the player like a three year old.
Features:
- 40 levels of increasingly difficult platforming spread across 4 different areas. The platforming is based off jumps, double jumps, wall jumps, and even placing your own blocks. There is also a workaround allowing you to skip levels if you have failed them a lot.
- An intuitive tutorial built into the early levels, allowing to to figure the game out on your own if you can, and helping you if you can't
- A soundtrack straight out of Hollywood, heavily orchestral, albeit a little short, and sound effects which fit in with the music.
- Cloth physics based graphics allowing for your character to have a dynamic hairstyle and dress.
- A level select which remembers what levels you have beaten , even if you quit the game.
- A perverted signpost and several Marilyn Monroe moments
- A terrible "I really hate this theme" last minute storyline.
- A cat. 'Nuff said.
A walkthrough will be coming up in the near future.
A level editor will also be released shortly afterwards.
KNOWN BUGS:
-Sometimes you will lose a placeable block for no apparent reason
-You can trap yourself in a freshly placed block
The game was made in Gamemaker 8.0 pro in case any of you want to check the source.
A game where you control a young protagonist named Violet in her search for a cat that she finds too fluffy to resist.
On this journey, she will encounter a large population of signs and other curious yet naturally occurring lethal deathtraps, and eventually (read, at the end of the game) learn a useful lesson about evolution: That it's terrible.
Controls are all explained in game, but only if you don't figure it out yourself. I aimed to have a tutorial system that doesn't treat the player like a three year old.
Features:
- 40 levels of increasingly difficult platforming spread across 4 different areas. The platforming is based off jumps, double jumps, wall jumps, and even placing your own blocks. There is also a workaround allowing you to skip levels if you have failed them a lot.
- An intuitive tutorial built into the early levels, allowing to to figure the game out on your own if you can, and helping you if you can't
- A soundtrack straight out of Hollywood, heavily orchestral, albeit a little short, and sound effects which fit in with the music.
- Cloth physics based graphics allowing for your character to have a dynamic hairstyle and dress.
- A level select which remembers what levels you have beaten , even if you quit the game.
- A perverted signpost and several Marilyn Monroe moments
- A terrible "I really hate this theme" last minute storyline.
- A cat. 'Nuff said.
A walkthrough will be coming up in the near future.
A level editor will also be released shortly afterwards.
KNOWN BUGS:
-Sometimes you will lose a placeable block for no apparent reason
-You can trap yourself in a freshly placed block
The game was made in Gamemaker 8.0 pro in case any of you want to check the source.