A Long Road to Happiness

A Long Road to Happiness

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 4.04
coolness: 0.46
fun: 3.25
graphics: 3.79
humor: 3.33
innovation: 2.83
mood: 3.52
overall: 3.68
theme: 2.22
DISCLAIMER: This game is hard, and has a steep learning curve. One might venture to say that I enjoy torturing those who only want to be helpful and rate my game ;)

A game where you control a young protagonist named Violet in her search for a cat that she finds too fluffy to resist.

On this journey, she will encounter a large population of signs and other curious yet naturally occurring lethal deathtraps, and eventually (read, at the end of the game) learn a useful lesson about evolution: That it's terrible.

Controls are all explained in game, but only if you don't figure it out yourself. I aimed to have a tutorial system that doesn't treat the player like a three year old.

Features:

- 40 levels of increasingly difficult platforming spread across 4 different areas. The platforming is based off jumps, double jumps, wall jumps, and even placing your own blocks. There is also a workaround allowing you to skip levels if you have failed them a lot.

- An intuitive tutorial built into the early levels, allowing to to figure the game out on your own if you can, and helping you if you can't

- A soundtrack straight out of Hollywood, heavily orchestral, albeit a little short, and sound effects which fit in with the music.

- Cloth physics based graphics allowing for your character to have a dynamic hairstyle and dress.

- A level select which remembers what levels you have beaten , even if you quit the game.

- A perverted signpost and several Marilyn Monroe moments

- A terrible "I really hate this theme" last minute storyline.

- A cat. 'Nuff said.

A walkthrough will be coming up in the near future.

A level editor will also be released shortly afterwards.

KNOWN BUGS:

-Sometimes you will lose a placeable block for no apparent reason

-You can trap yourself in a freshly placed block

The game was made in Gamemaker 8.0 pro in case any of you want to check the source.
Found a bug?
Tell us on Discord